The Pariah is a stable, rapid fire platform with plasma projectiles effective against armor, air, and infantry targets. VS use only.
| Item / weapon ID | 6011877 / 78678 |
|---|---|
| Faction | Vanu Sovereignty |
| Category | Sunderer front |
| Move / turn multiplier | 1.0x / 1.0x |
| Clip size / total capacity | 65 / 650 |
|---|---|
| Ammo per shot / shots per clip | 1 / 65 |
| Short / long reload time | 2800ms / 2800ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 220 before 20.0m, 143 after 314.0m |
|---|---|
| Resist type | Heavy machine gun |
| Location multipliers | 1.0x on Head 0.9x on Legs |
| resist_type | Heavy machine gun |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 220 |
| Max Damage Range | 20 |
| Minimum Damage | 143 |
| Min Damage Range | 314 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 575.0m/s |
| Gravity | No gravity |
| Life time / max range at base speed | 2000ms / 1150.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 377 RPM |
| Refire time | 159ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Base min / max spread | 0.1° / 0.4° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 0.4° Moving min 0.1° / max 0.4° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 0ms |
| ID | 80831 |
|---|---|
| Transition time | Instant |
| ID | 81191 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 65 |
| Full reload time | 2800ms |
| Min / max rotation | No rotation |
|---|---|
| Min / max vertical | No vertical recoil |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| ID | 81192 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 65 |
| Full reload time | 2800ms |
| Min / max rotation | No rotation |
|---|---|
| Min / max vertical | No vertical recoil |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.75 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 5 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 19 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 3 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 6 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 9 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 12 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -10 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -14 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -17 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -19 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 65 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 130 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 195 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 260 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 325 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 15 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |