Spear Anti-Vehicle Phalanx Tower
The Spear Anti-Vehicle Phalanx Tower is capable of rapidly firing 120mm AP tank rounds capable of damaging heavily armored targets.
Basic information
Item / weapon ID | 803432 / 77893 |
Faction | New Conglomerate |
Category | Vehicle weapon |
Move / turn multiplier | 1.0x / 0.5x |
Fire groups
Heat
Shots before overheat / total capacity | 6 / 900.0 |
Heat per shot / shots to overheat | 150.0 / 7 |
Without / with overheat recovery time (overheat penalty time) | 6600ms / 8600ms (2000ms) |
Direct damage
Damage per shot | 800 before 100.0m, 400 after 400.0m |
Resist type | Tank shell |
Location multipliers | 1.0x on Head 1.0x on Legs |
Direct damage effect
resist_type | Tank shell |
target_type | Any |
action | Damage Falloff |
Max Damage | 800 |
Max Damage Range | 100 |
Minimum Damage | 400 |
Min Damage Range | 400 |
ShieldBypassPcnt | 0 |
Indirect damage
Damage per shot | 300 within 1.0m radius, 50 within 3.0m radius |
Resist type | Explosive |
Indirect damage effect
resist_type | Explosive |
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 300 |
Inside Radius (min) | 1 |
Minimum Damage (Damage at max radius) | 50 |
Outside Radius (max) | 3 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Projectile
Flight type | Ballistic |
Speed | 250.0m/s |
Gravity | 4.0 |
Life time / max range at base speed | 7000ms / 1750.0m |
Timing
Type | Automatic |
Shots per minute | 30 RPM |
Refire time | 2000ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | No spread |
Standing / moving multipliers | 1.0x / 1.0x No spread |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | 1.0°/s after 0ms |
Fire group: Auto
Basic information
ID | 80067 |
Transition time | Instant |
Fire modes
Fire mode: Projectile
Basic information
ID | 80096 |
Type | Projectile |
Is ADS | False |
Detect range | 200.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 6 |
Full reload time | 6600ms |
Fire mode: Projectile
Basic information
ID | 80097 |
Type | Projectile |
Is ADS | False |
Detect range | 200.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.75x |
Max consecutive shots | 6 |
Full reload time | 6600ms |