weapon image

Skyguard

The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft. All factions can use this weapon.



Basic information

Item / weapon ID 6005303 / 78270
Faction NS Operatives
Category Lightning
Move / turn multiplier 1.0x / 1.5x

Fire groups

Ammo
Clip size / total capacity 70 / 1050
Ammo per shot / shots per clip 1 / 70
Short / long reload time 3000ms / 3000ms
Block auto False
Continuous False
Direct damage
Damage per shot 200 before 100.0m,
150 after 300.0m
Resist type Heavy machine gun
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Heavy machine gun
target_type None
action Damage Falloff
Max Damage 200
Max Damage Range 100
Minimum Damage 150
Min Damage Range 300
ShieldBypassPcnt 0
Indirect damage
Damage per shot 35 within 5.0m radius,
1 within 8.0m radius
Resist type Flak explosive blast
Indirect damage effect
resist_type Flak explosive blast
target_type None
action Indirect Damage
Damage within inside radius 35
Inside Radius (min) 5
Minimum Damage (Damage at max radius) 1
Outside Radius (max) 8
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Projectile
Flight type Proximity detonate
Speed 400.0m/s
Gravity 1.0
Life time / max range at base speed 3000ms / 1200.0m
Timing
Type Automatic
Shots per minute 480 RPM
Refire time 125ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation 35.0° / 50.0°
Min / max vertical 1.25° / 1.25°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Max total magnitude 0.25°
Standing cone of fire
Base min / max spread 1.5° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 1.5°
Moving min 1.5° / max 1.5°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery

Fire group: Auto

Basic information

ID 80452
Transition time Instant

Fire modes

Fire mode: Projectile
Basic information
ID 80623
Type Projectile
Is ADS False
Detect range 250.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 70
Full reload time 3000ms
Fire mode: Projectile
Basic information
ID 80624
Type Projectile
Is ADS False
Detect range 250.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 70
Full reload time 3000ms

Attachments

3x Zoom Optics

Attaches a 3x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

2.5x Zoom Optics

Attaches a 2.5x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.5
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

2x Zoom Optics

Attaches a 2x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

1.5x Zoom Optics

Attaches a 1.5x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

Night Vision Optics

Illuminates low light levels up to 1000 meters in a green monochrome display.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 5
SetDirectly 1
StatId FireMode.FullScreenEffect

Ammo Capacity 1

Increases the maximum ammo capacity of the weapon by 70 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 70
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 2

Increases the maximum ammo capacity of the weapon by 140 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 140
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 3

Increases the maximum ammo capacity of the weapon by 210 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 210
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 4

Increases the maximum ammo capacity of the weapon by 280 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 280
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 5

Increases the maximum ammo capacity of the weapon by 350 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 350
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 6

Increases the maximum ammo capacity of the weapon by 420 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 420
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 7

Increases the maximum ammo capacity of the weapon by 490 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 490
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 8

Increases the maximum ammo capacity of the weapon by 560 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 560
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 9

Increases the maximum ammo capacity of the weapon by 630 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 630
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 10

Increases the maximum ammo capacity of the weapon by 700 rounds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 700
SetDirectly 0
StatId AmmoSlot.Capacity

Reload Speed 1

Decreases the time taken to reload weapon by 5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 2

Decreases the time taken to reload weapon by 7%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -7
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 3

Decreases the time taken to reload weapon by 8.5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -8.5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 4

Decreases the time taken to reload weapon by 9.5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -9.5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 5

Decreases the time taken to reload weapon by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -10
SetDirectly 0
StatId FireMode.ReloadTime

Threat Detection Optics

Highlights vehicular threats in low light conditions up to 350 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
SetDirectly 1
StatId FireMode.FullScreenEffect