The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft. All factions can use this weapon.
Item / weapon ID | 3107 / 413 |
---|---|
Faction | New Conglomerate |
Category | Lightning |
Move / turn multiplier | 1.0x / 1.5x |
Clip size / total capacity | 70 / 1050 |
---|---|
Ammo per shot / shots per clip | 1 / 70 |
Short / long reload time | 3000ms / 3000ms |
Block auto | False |
Continuous | False |
Damage per shot | 200 before 100.0m, 150 after 300.0m |
---|---|
Resist type | Heavy machine gun |
Location multipliers | 1.0x on Head 1.0x on Legs |
resist_type | Heavy machine gun |
---|---|
target_type | None |
action | Damage Falloff |
Max Damage | 200 |
Max Damage Range | 100 |
Minimum Damage | 150 |
Min Damage Range | 300 |
ShieldBypassPcnt | 0 |
Damage per shot | 35 within 5.0m radius, 1 within 8.0m radius |
---|---|
Resist type | Flak explosive blast |
resist_type | Flak explosive blast |
---|---|
target_type | None |
action | Indirect Damage |
Damage within inside radius | 35 |
Inside Radius (min) | 5 |
Minimum Damage (Damage at max radius) | 1 |
Outside Radius (max) | 8 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Flight type | Proximity detonate |
---|---|
Speed | 400.0m/s |
Gravity | 1.0 |
Life time / max range at base speed | 3000ms / 1200.0m |
Type | Automatic |
---|---|
Shots per minute | 480 RPM |
Refire time | 125ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | 35.0° / 50.0° |
---|---|
Min / max vertical | 1.25° / 1.25° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Max total magnitude | 0.25° |
Base min / max spread | 1.5° / 1.5° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 1.5° Moving min 1.5° / max 1.5° |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | No recovery |
ID | 413 |
---|---|
Transition time | Instant |
ID | 413 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 250.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 70 |
Full reload time | 3000ms |
ID | 491 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 250.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 70 |
Full reload time | 3000ms |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 5 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 70 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 140 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 210 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 280 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 350 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 420 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 490 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 560 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 630 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 700 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -5 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -7 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -8.5 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -9.5 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -10 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |