The Saron Laser Cannon is the standard nose cannon for the Vanu Sovereignty's Scythe. Its balanced reload, magazine size, and rate of fire allow it to adapt to any situation. VS use only.
Item / weapon ID | 4302 / 352 |
---|---|
Faction | Vanu Sovereignty |
Category | Scythe nose |
Move / turn multiplier | 1.0x / 1.0x |
Clip size / total capacity | 60 / 720 |
---|---|
Ammo per shot / shots per clip | 1 / 60 |
Short / long reload time | 2000ms / 2000ms |
Block auto | False |
Continuous | False |
Damage per shot | 160 before 200.0m, 125 after 300.0m |
---|---|
Resist type | Aircraft machine gun |
Location multipliers | 1.0x on Head 0.9x on Legs |
resist_type | Aircraft machine gun |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 160 |
Max Damage Range | 200 |
Minimum Damage | 125 |
Min Damage Range | 300 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 750.0m/s |
Gravity | 7.5 |
Life time / max range at base speed | 1500ms / 1125.0m |
Type | Automatic |
---|---|
Shots per minute | 731 RPM |
Refire time | 82ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | No rotation |
---|---|
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Base min / max spread | 0.3° / 0.3° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.3° / max 0.3° Moving min 0.3° / max 0.3° |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | No recovery |
ID | 352 |
---|---|
Transition time | Instant |
ID | 352 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 60 |
Full reload time | 2000ms |
ID | 392 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 60 |
Full reload time | 2000ms |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.75 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 5 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 60 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 120 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 180 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 240 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 300 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 360 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 420 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 480 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 540 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 600 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 2 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 5 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 7 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 10 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -5 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -7 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -8.5 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -9.5 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -10 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 11 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |