weapon image

Photon A2A Missile Pods

After a short lock-on period, Photon A2A missiles can be fired which carry an explosive payload, melting the armor of heavy aircraft, while being less effective against smaller ones. VS use only.



Basic information

Item / weapon ID 4300 / 353
Faction Vanu Sovereignty
Category Scythe wing
Move / turn multiplier 1.0x / 1.0x

Fire groups

Ammo
Clip size / total capacity 2 / 32
Ammo per shot / shots per clip 1 / 2
Short / long reload time 6000ms / 6000ms
Block auto False
Continuous False
Direct damage
Damage per shot 350
Resist type Whale hunter
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Whale hunter
target_type Any
action Damage
Damage Amount 350
Indirect damage
Damage per shot 250 within 1.0m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 250
Inside Radius (min) 1
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Projectile
Flight type Ballistic
Speed 100.0m/s
Acceleration / max speed 0.0 / 125.0m/s
Gravity No gravity
Life time / max range at base speed 8000ms / 800.0m
Turn rate 5.0°/s
Lock-on
Required True
Maintain True
Seek in flight False
Turn rate 5.0°/s
Life time 8000ms
Timing
Type Semi-automatic
Shots per minute 60 RPM
Refire time 1000ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread No spread
Standing / moving multipliers 1.0x / 1.0x
No spread
Pellet spread 0.0°
Bloom No bloom
Recovery 1.0°/s after 0ms

Fire group: Lock-on

Basic information

ID 353
Transition time Instant

Fire modes

Fire mode: Projectile
Basic information
ID 353
Type Projectile
Is ADS False
Detect range 200.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 2
Full reload time 6000ms
Fire mode: Projectile
Basic information
ID 393
Type Projectile
Is ADS False
Detect range 200.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 2
Full reload time 6000ms

Attachments

2x Zoom Optics

Attaches a 2x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

1.75x Zoom Optics

Attaches a 1.75x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

1.5x Zoom Optics

Attaches a 1.5x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

1.25x Zoom Optics

Attaches a 1.25x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

Night Vision Optics

Illuminates low light levels up to 1000 meters in a green monochrome display.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 5
SetDirectly 1
StatId FireMode.FullScreenEffect

Ammo Capacity 1

Increases the maximum ammo capacity of the weapon by 2 missiles.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 2
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 2

Increases the maximum ammo capacity of the weapon by 4 missiles.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 4
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 3

Increases the maximum ammo capacity of the weapon by 6 missiles.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 6
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 4

Increases the maximum ammo capacity of the weapon by 8 missiles.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 8
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 5

Increases the maximum ammo capacity of the weapon by 10 missiles.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 10
SetDirectly 0
StatId AmmoSlot.Capacity

Reload Speed 1

Decreases the time taken to reload weapon by 5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 2

Decreases the time taken to reload weapon by 7%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -7
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 3

Decreases the time taken to reload weapon by 8.5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -8.5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 4

Decreases the time taken to reload weapon by 9.5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -9.5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 5

Decreases the time taken to reload weapon by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -10
SetDirectly 0
StatId FireMode.ReloadTime

Lock on Time 1

Reduces the lock on time of the missile launcher by 5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1003
SetDirectly 1
StatId FireMode.LockOnId

Lock on Time 2

Reduces the lock on time of the missile launcher by 7%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1004
SetDirectly 1
StatId FireMode.LockOnId

Lock on Time 3

Reduces the lock on time of the missile launcher by 9%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1005
SetDirectly 1
StatId FireMode.LockOnId

Lock on Time 4

Reduces the lock on time of the missile launcher by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1006
SetDirectly 1
StatId FireMode.LockOnId

Lock on Range 1

Increases the lock on range of the missile launcher by 16 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 12
SetDirectly 1
StatId FireMode.LockOnId

Lock on Range 2

Increases the lock on range of the missile launcher by 32 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 13
SetDirectly 1
StatId FireMode.LockOnId

Lock on Range 3

Increases the lock on range of the missile launcher by 48 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 14
SetDirectly 1
StatId FireMode.LockOnId

Lock on Range 4

Increases the lock on range of the missile launcher by 64 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 15
SetDirectly 1
StatId FireMode.LockOnId

Lock on Range 5

Increases the lock on range of the missile launcher by 80 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 16
SetDirectly 1
StatId FireMode.LockOnId

Threat Detection Optics

Highlights vehicular threats in low light conditions up to 500 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 11
SetDirectly 1
StatId FireMode.FullScreenEffect