weapon image

P4-120 Kingsnake

The pinnacle of Terran engineering, the Kingsnake's quad-barrel cannon releases an oppressive barrage of armor-piercing shots. TR use only.



Basic information

Item / weapon ID 6013930 / 78738
Faction Terran Republic
Category Prowler primary
Move / turn multiplier 1.0x / 1.0x

Fire groups

Ammo
Clip size / total capacity 4 / 96
Ammo per shot / shots per clip 1 / 4
Short / long reload time 3500ms / 3500ms
Block auto False
Continuous False
Direct damage
Damage per shot 350
Resist type Tank shell
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Tank shell
target_type None
action Damage
Damage Amount 350
Indirect damage
Damage per shot 300 within 1.0m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type None
action Indirect Damage
Damage within inside radius 300
Inside Radius (min) 1
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Projectile
Flight type Ballistic
Speed 225.0m/s
Gravity 4.0
Life time / max range at base speed 4000ms / 900.0m
Timing
Type 4x burst with 200ms refire
Shots per minute 218 RPM
Refire time 500ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.2° / 0.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Max total magnitude 0.5°
Standing cone of fire
Base min / max spread 0.2° / 0.35°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 0.35°
Moving min 0.2° / max 0.35°
Pellet spread 0.0°
Bloom 0.05°
Recovery 1.0°/s after 0ms

Fire group: 4x Burst

Basic information

ID 80907
Transition time Instant

Fire modes

Fire mode: Projectile
Basic information
ID 81273
Type Projectile
Is ADS False
Detect range 150.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 4
Full reload time 3500ms
Fire mode: Projectile
Basic information
ID 81274
Type Projectile
Is ADS False
Detect range 150.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 4
Full reload time 3500ms

Attachments

Ammo Capacity 1

Increases the maximum ammo capacity of the weapon by 4 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 4
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 2

Increases the maximum ammo capacity of the weapon by 8 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 8
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 3

Increases the maximum ammo capacity of the weapon by 12 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 12
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 4

Increases the maximum ammo capacity of the weapon by 16 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 16
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 5

Increases the maximum ammo capacity of the weapon by 20 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 20
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 6

Increases the maximum ammo capacity of the weapon by 24 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 24
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 7

Increases the maximum ammo capacity of the weapon by 28 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 28
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 8

Increases the maximum ammo capacity of the weapon by 32 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 32
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 9

Increases the maximum ammo capacity of the weapon by 36 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 36
SetDirectly 0
StatId AmmoSlot.Capacity

Ammo Capacity 10

Increases the maximum ammo capacity of the weapon by 40 shells.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 40
SetDirectly 0
StatId AmmoSlot.Capacity

Reload Speed 1

Decreases the time taken to reload weapon by 5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 2

Decreases the time taken to reload weapon by 7%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -7
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 3

Decreases the time taken to reload weapon by 8.5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -8.5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 4

Decreases the time taken to reload weapon by 9.5%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -9.5
SetDirectly 0
StatId FireMode.ReloadTime

Reload Speed 5

Decreases the time taken to reload weapon by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -10
SetDirectly 0
StatId FireMode.ReloadTime

1.25x Zoom Optics

Attaches a 1.25x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

1.5x Zoom Optics

Attaches a 1.5x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

1.75x Zoom Optics

Attaches a 1.75x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

2x Zoom Optics

Attaches a 2x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
SetDirectly 0
WeaponMountId 0
StatId FireMode.DefaultZoom

Night Vision Optics

Illuminates low light levels up to 1000 meters in a green monochrome display.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 5
SetDirectly 1
StatId FireMode.FullScreenEffect

Threat Detection Optics

Highlights vehicular threats in low light conditions up to 350 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
SetDirectly 1
StatId FireMode.FullScreenEffect