Mauler Cannon
Mounted underneath Bastion Fleet Carriers the bastion's commander can order these cannons to fire concussive shells upon ground targets.
Basic information
Item / weapon ID | 6008906 / 78420 |
Faction | No faction |
Category | Bastion bombard |
Move / turn multiplier | 1.0x / 1.0x |
Fire groups
Heat
Shots before overheat / total capacity | 1 / 800.0 |
Heat per shot / shots to overheat | 800.0 / 2 |
Without / with overheat recovery time (overheat penalty time) | 6000ms / 7000ms (1000ms) |
Direct damage
Damage per shot | 1000 |
Resist type | Air to ground warhead |
Location multipliers | 1.0x on Head 1.0x on Legs |
Direct damage effect
resist_type | Air to ground warhead |
target_type | Any |
action | Damage |
Damage Amount | 1000 |
Indirect damage
Damage per shot | 1000 within 8.0m radius, 750 within 20.0m radius |
Resist type | Air to ground warhead |
Indirect damage effect
resist_type | Air to ground warhead |
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 1000 |
Inside Radius (min) | 8 |
Minimum Damage (Damage at max radius) | 750 |
Outside Radius (max) | 20 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Projectile
Flight type | Ballistic |
Speed | 250.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 5000ms / 1250.0m |
Timing
Type | Semi-automatic |
Shots per minute | 12 RPM |
Refire time | 5000ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | No spread |
Standing / moving multipliers | 1.0x / 1.0x No spread |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | 1.0°/s after 0ms |
Fire group: Semi-Auto
Basic information
ID | 80606 |
Transition time | Instant |
Fire modes
Fire mode: Projectile
Basic information
ID | 80820 |
Type | Projectile |
Is ADS | False |
Detect range | 250.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 1 |
Full reload time | 6000ms |