The M75 Fang is modeled after the larger C75 Viper, and uses HEAT shells to contend with heavily armored targets.
Item / weapon ID | 6009271 / 78484 |
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Faction | Terran Republic |
Category | Colossus front left |
Move / turn multiplier | 1.0x / 1.0x |
Clip size / total capacity | 4 / 60 |
---|---|
Ammo per shot / shots per clip | 1 / 4 |
Short / long reload time | 4250ms / 4250ms |
Block auto | False |
Continuous | False |
Damage per shot | 225 |
---|---|
Resist type | Tank shell |
Location multipliers | 1.0x on Head 1.0x on Legs |
resist_type | Tank shell |
---|---|
target_type | Any |
action | Damage |
Damage Amount | 225 |
Damage per shot | 250 within 1.0m radius, 25 within 3.0m radius |
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Resist type | Explosive |
resist_type | Explosive |
---|---|
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 250 |
Inside Radius (min) | 1 |
Minimum Damage (Damage at max radius) | 25 |
Outside Radius (max) | 3 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Flight type | Ballistic |
---|---|
Speed | 175.0m/s |
Gravity | 5.0 |
Life time / max range at base speed | 5000ms / 875.0m |
Min / max rotation | -3.0° / 3.0° |
---|---|
Min / max vertical | 2.5° / 2.5° |
Standing / crouched vertical increase | 1.0° / ° |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Max total magnitude | 0.5° |
Base min / max spread | 0.0° / 1.5° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 1.5° Moving min 0.0° / max 1.5° |
Pellet spread | 0.0° |
Bloom | 0.67° |
Recovery | 2.0°/s after 0ms |
ID | 80655 |
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Transition time | Instant |
ID | 80896 |
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Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 4 |
Full reload time | 4250ms |
Type | Automatic |
---|---|
Shots per minute | 218 RPM |
Refire time | 275ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 80897 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.25x |
Max consecutive shots | 4 |
Full reload time | 4250ms |
Type | Automatic |
---|---|
Shots per minute | 218 RPM |
Refire time | 275ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 5 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.75 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |