The miniaturized Gecko 20mm is a heavy machine gun capable of fending off any assailant.
Item / weapon ID | 6009246 / 78627 |
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Faction | NS Operatives |
Category | Colossus front right |
Move / turn multiplier | 1.0x / 1.0x |
Clip size / total capacity | 50 / 750 |
---|---|
Ammo per shot / shots per clip | 1 / 50 |
Short / long reload time | 2500ms / 2500ms |
Block auto | False |
Continuous | False |
Damage per shot | 200 before 10.0m, 147 after 100.0m |
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Resist type | Heavy machine gun |
Location multipliers | 1.0x on Head 0.9x on Legs |
resist_type | Heavy machine gun |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 200 |
Max Damage Range | 10 |
Minimum Damage | 147 |
Min Damage Range | 100 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
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Speed | 450.0m/s |
Gravity | 7.5 |
Life time / max range at base speed | 2000ms / 900.0m |
Type | Automatic |
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Shots per minute | 480 RPM |
Refire time | 125ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | No rotation |
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Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Base min / max spread | 0.5° / 0.5° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | 1.0°/s after 0ms |
ID | 80799 |
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Transition time | Instant |
ID | 81141 |
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Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 50 |
Full reload time | 2500ms |
ID | 81142 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.25x |
Max consecutive shots | 50 |
Full reload time | 2500ms |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 5 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.75 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |