The miniaturized Gecko 20mm is a heavy machine gun capable of fending off any assailant.
| Item / weapon ID | 6009230 / 78455 |
|---|---|
| Faction | Vanu Sovereignty |
| Category | Colossus front right |
| Move / turn multiplier | 1.0x / 1.0x |
| Clip size / total capacity | 50 / 750 |
|---|---|
| Ammo per shot / shots per clip | 1 / 50 |
| Short / long reload time | 2500ms / 2500ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 200 before 10.0m, 147 after 100.0m |
|---|---|
| Resist type | Heavy machine gun |
| Location multipliers | 1.0x on Head 0.9x on Legs |
| resist_type | Heavy machine gun |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 200 |
| Max Damage Range | 10 |
| Minimum Damage | 147 |
| Min Damage Range | 100 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 450.0m/s |
| Gravity | 7.5 |
| Life time / max range at base speed | 2000ms / 900.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 480 RPM |
| Refire time | 125ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | No rotation |
|---|---|
| Min / max vertical | No vertical recoil |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| Base min / max spread | 0.5° / 0.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | No bloom |
| Recovery | 1.0°/s after 0ms |
| ID | 80646 |
|---|---|
| Transition time | Instant |
| ID | 80879 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 50 |
| Full reload time | 2500ms |
| ID | 80880 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.25x |
| Max consecutive shots | 50 |
| Full reload time | 2500ms |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 5 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 4 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.5 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.75 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |