The Drake is a 20mm heavy machine gun that is effective at damaging all targets. All factions can use this weapon.
Item / weapon ID | 5501 / 463 |
---|---|
Faction | Vanu Sovereignty |
Category | Galazy tail |
Move / turn multiplier | 1.0x / 1.0x |
Clip size / total capacity | 50 / 500 |
---|---|
Ammo per shot / shots per clip | 1 / 50 |
Short / long reload time | 3000ms / 3000ms |
Block auto | False |
Continuous | False |
Damage per shot | 250 before 250.0m, 200 after 350.0m |
---|---|
Resist type | Heavy machine gun |
Location multipliers | 1.0x on Head 0.9x on Legs |
resist_type | Heavy machine gun |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 250 |
Max Damage Range | 250 |
Minimum Damage | 200 |
Min Damage Range | 350 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 750.0m/s |
Gravity | 1.0 |
Life time / max range at base speed | 2000ms / 1500.0m |
Type | Automatic |
---|---|
Shots per minute | 350 RPM |
Refire time | 171ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Base min / max spread | 0.65° / 0.65° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.65° / max 0.65° Moving min 0.65° / max 0.65° |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | No recovery |
ID | 535 |
---|---|
Transition time | Instant |
ID | 535 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 50 |
Full reload time | 3000ms |
Min / max rotation | No rotation |
---|---|
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
ID | 538 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 50 |
Full reload time | 3000ms |
Min / max rotation | No rotation |
---|---|
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.75 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
SetDirectly | 0 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 5 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 100 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 200 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 300 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 400 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 500 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 600 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 700 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 800 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 900 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1000 |
SetDirectly | 0 |
StatId | AmmoSlot.Capacity |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 6 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 9 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 12 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 15 |
SetDirectly | 0 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -10 |
SetDirectly | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
PcntAddend | -14 |
SetDirectly | 0 |
WeaponMountId | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
PcntAddend | -17 |
SetDirectly | 0 |
WeaponMountId | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
PcntAddend | -19 |
SetDirectly | 0 |
WeaponMountId | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
PcntAddend | -20 |
SetDirectly | 0 |
WeaponMountId | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReloadTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 8 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |