The M12 Kobalt is a 50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
| Item / weapon ID | 2500 / 356 |
|---|---|
| Faction | Vanu Sovereignty |
| Category | Flash primary |
| Move / turn multiplier | 1.0x / 1.0x |
| Clip size / total capacity | 60 / 600 |
|---|---|
| Ammo per shot / shots per clip | 1 / 60 |
| Short / long reload time | 2500ms / 2500ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 167 before 10.0m, 143 after 65.0m |
|---|---|
| Resist type | Small arm |
| Location multipliers | 2.0x on Head 0.9x on Legs |
| resist_type | Small arm |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 167 |
| Max Damage Range | 10 |
| Minimum Damage | 143 |
| Min Damage Range | 65 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 650.0m/s |
| Gravity | 7.5 |
| Life time / max range at base speed | 1500ms / 975.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 550 RPM |
| Refire time | 109ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | -3.0° / 0.3° |
|---|---|
| Min / max vertical | 0.3° / 0.3° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| Recovery | 30.0°/s after 0ms |
| Base min / max spread | 0.2° / 0.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 0.5° Moving min 0.2° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 10.0°/s after 0ms |
| ID | 689 |
|---|---|
| Transition time | Instant |
| ID | 689 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 60 |
| Full reload time | 2500ms |
| ID | 692 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 60 |
| Full reload time | 2500ms |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.75 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 60 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 120 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 180 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 240 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 300 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 360 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 420 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 480 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 540 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 600 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 5 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 5 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 10 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 15 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 20 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -5 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -7 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -8.5 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -9.5 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -10 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 4 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |