The L-30R Vektor is accurate but slow firing and can pierce all types of armor. All factions can use this weapon.
| Item / weapon ID | 5206 / 340 |
|---|---|
| Faction | Terran Republic |
| Category | Liberator nose |
| Move / turn multiplier | 1.0x / 1.0x |
| Clip size / total capacity | 50 / 500 |
|---|---|
| Ammo per shot / shots per clip | 1 / 50 |
| Short / long reload time | 4000ms / 4000ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 300 |
|---|---|
| Resist type | Heavy machine gun |
| Location multipliers | 1.0x on Head 1.0x on Legs |
| resist_type | Heavy machine gun |
|---|---|
| target_type | Any |
| action | Damage |
| Damage Amount | 300 |
| Flight type | Ballistic |
|---|---|
| Speed | 750.0m/s |
| Gravity | 7.5 |
| Life time / max range at base speed | 1500ms / 1125.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 400 RPM |
| Refire time | 150ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | No rotation |
|---|---|
| Min / max vertical | No vertical recoil |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| Base min / max spread | 0.3° / 0.3° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.3° / max 0.3° Moving min 0.3° / max 0.3° |
| Pellet spread | 0.0° |
| Bloom | No bloom |
| Recovery | No recovery |
| ID | 340 |
|---|---|
| Transition time | Instant |
| ID | 340 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 50 |
| Full reload time | 4000ms |
| ID | 505 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 50 |
| Full reload time | 4000ms |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.75 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 5 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 100 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 200 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 300 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 400 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 500 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 600 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 700 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 800 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 900 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 1000 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 6 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 13 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 19 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 25 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -5 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -7 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -8.5 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -9.5 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -10 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 8 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |