The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon.
| Item / weapon ID | 3090 / 523 |
|---|---|
| Faction | New Conglomerate |
| Category | Sunderer rear |
| Move / turn multiplier | 1.0x / 1.0x |
| Clip size / total capacity | 60 / 780 |
|---|---|
| Ammo per shot / shots per clip | 1 / 60 |
| Short / long reload time | 3000ms / 3000ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 100 before 50.0m, 20 after 200.0m |
|---|---|
| Resist type | Heavy machine gun |
| Location multipliers | 2.0x on Head 1.0x on Legs |
| resist_type | Heavy machine gun |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 100 |
| Max Damage Range | 50 |
| Minimum Damage | 20 |
| Min Damage Range | 200 |
| ShieldBypassPcnt | 0 |
| Damage per shot | 30 within 5.0m radius, 1 within 8.0m radius |
|---|---|
| Resist type | Flak explosive blast |
| resist_type | Flak explosive blast |
|---|---|
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 30 |
| Inside Radius (min) | 5 |
| Minimum Damage (Damage at max radius) | 1 |
| Outside Radius (max) | 8 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Distance | 0 |
| Arming Scaling Distance | 0 |
| Flight type | Proximity detonate |
|---|---|
| Speed | 325.0m/s |
| Gravity | 1.0 |
| Life time / max range at base speed | 3000ms / 975.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 329 RPM |
| Refire time | 182ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | -0.25° / 0.01° |
|---|---|
| Min / max vertical | 0.2° / 0.2° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| Recovery | 18.0°/s after 0ms |
| Base min / max spread | 1.5° / 1.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 1.5° Moving min 1.5° / max 1.5° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 80295 |
|---|---|
| Transition time | Instant |
| ID | 80403 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 60 |
| Full reload time | 3000ms |
| ID | 80404 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 50.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 60 |
| Full reload time | 3000ms |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 70 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 140 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 210 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 280 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 350 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 420 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 490 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 560 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 630 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 700 |
| SetDirectly | 0 |
| StatId | AmmoSlot.Capacity |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.75 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 5 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 4 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 3 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 6 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 9 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 12 |
| SetDirectly | 0 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -10 |
| SetDirectly | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -14 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -17 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -19 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| WeaponMountId | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReloadTime |