The Dingo launches a barrage of short-range anti-aircraft missiles which use a smart-lock guidance system that steers them into enemy aircraft they get within range of.
Item / weapon ID | 6009281 / 78494 |
---|---|
Faction | Vanu Sovereignty |
Category | Colossus rear left |
Move / turn multiplier | 1.0x / 1.0x |
Clip size / total capacity | 6 / 120 |
---|---|
Ammo per shot / shots per clip | 1 / 6 |
Short / long reload time | 3000ms / 3000ms |
Block auto | False |
Continuous | False |
Damage per shot | 100 |
---|---|
Resist type | Heavy anti armor |
Location multipliers | 1.0x on Head 1.0x on Legs |
resist_type | Heavy anti armor |
---|---|
target_type | None |
action | Damage |
Damage Amount | 100 |
Damage per shot | 150 within 0.5m radius, 25 within 2.0m radius |
---|---|
Resist type | Explosive |
resist_type | Explosive |
---|---|
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 150 |
Inside Radius (min) | 0.5 |
Minimum Damage (Damage at max radius) | 25 |
Outside Radius (max) | 2 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Flight type | Ballistic |
---|---|
Speed | 50.0m/s |
Acceleration / max speed | 10.0 / 150.0m/s |
Gravity | 1.0 |
Life time / max range at base speed | 5000ms / 250.0m |
Turn rate | 2.0°/s |
Required | False |
---|---|
Maintain | False |
Seek in flight | True |
Turn rate | 2.0°/s |
Life time | 5000ms |
Type | Automatic |
---|---|
Shots per minute | 240 RPM |
Refire time | 250ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | No rotation |
---|---|
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Base min / max spread | 1.0° / 1.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 1.0° Moving min 1.0° / max 1.0° |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | 1000.0°/s after 0ms |
ID | 80660 |
---|---|
Transition time | Instant |
ID | 80907 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 6 |
Full reload time | 3000ms |
ID | 80908 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.25x |
Max consecutive shots | 6 |
Full reload time | 3000ms |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 5 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.75 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
WeaponMountId | 0 |
StatId | FireMode.DefaultZoom |