weapon image

Dingo ML-6

The Dingo launches a barrage of short-range anti-aircraft missiles which use a smart-lock guidance system that steers them into enemy aircraft they get within range of.



Basic information

Item / weapon ID 6009272 / 78485
Faction Terran Republic
Category Colossus rear right
Move / turn multiplier 1.0x / 1.0x

Fire groups

Ammo
Clip size / total capacity 6 / 120
Ammo per shot / shots per clip 1 / 6
Short / long reload time 3000ms / 3000ms
Block auto False
Continuous False
Direct damage
Damage per shot 100
Resist type Heavy anti armor
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Heavy anti armor
target_type None
action Damage
Damage Amount 100
Indirect damage
Damage per shot 150 within 0.5m radius,
25 within 2.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 150
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 25
Outside Radius (max) 2
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Projectile
Flight type Ballistic
Speed 50.0m/s
Acceleration / max speed 10.0 / 150.0m/s
Gravity 1.0
Life time / max range at base speed 5000ms / 250.0m
Turn rate 2.0°/s
Lock-on
Required False
Maintain False
Seek in flight True
Turn rate 2.0°/s
Life time 5000ms
Timing
Type Automatic
Shots per minute 240 RPM
Refire time 250ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread 1.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 1.0°
Moving min 1.0° / max 1.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 1000.0°/s after 0ms

Fire group: Heat Seeking

Basic information

ID 80656
Transition time Instant

Fire modes

Fire mode: Projectile
Basic information
ID 80898
Type Projectile
Is ADS False
Detect range 50.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3000ms
Fire mode: Projectile
Basic information
ID 80899
Type Projectile
Is ADS True
Detect range 50.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.25x
Max consecutive shots 6
Full reload time 3000ms

Attachments

Night Vision Optics

Illuminates low light levels up to 1000 meters in a green monochrome display.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 5
SetDirectly 1
StatId FireMode.FullScreenEffect

Threat Detection Optics

Highlights vehicular threats in low light conditions up to 350 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
SetDirectly 1
StatId FireMode.FullScreenEffect

1.5x Zoom Optics

Attaches a 1.5x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.5
SetDirectly 1
WeaponMountId 0
StatId FireMode.DefaultZoom

1.75x Zoom Optics

Attaches a 1.75x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.75
SetDirectly 1
WeaponMountId 0
StatId FireMode.DefaultZoom

2x Zoom Optics

Attaches a 2x optical zoom to your weapon.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
WeaponMountId 0
StatId FireMode.DefaultZoom