Aspis Anti-Aircraft Phalanx Turret
The Aspis Phalanx Turret rapidly fires 20mm shells that create a burst of flak when within proximity of hostile aircraft.
Basic information
Item / weapon ID | 702 / 434 |
Faction | Terran Republic |
Category | Vehicle weapon |
Move / turn multiplier | 1.0x / 1.5x |
Fire groups
Heat
Shots before overheat / total capacity | 50 / 500.0 |
Heat per shot / shots to overheat | 10.0 / 51 |
Without / with overheat recovery time (overheat penalty time) | 4125ms / 5125ms (1000ms) |
Direct damage
Damage per shot | 150 before 50.0m, 40 after 200.0m |
Resist type | Aircraft machine gun |
Location multipliers | 1.0x on Head 1.0x on Legs |
Direct damage effect
resist_type | Aircraft machine gun |
target_type | Any |
action | Damage Falloff |
Max Damage | 150 |
Max Damage Range | 50 |
Minimum Damage | 40 |
Min Damage Range | 200 |
ShieldBypassPcnt | 0 |
Indirect damage
Damage per shot | 30 within 5.0m radius, 1 within 8.0m radius |
Resist type | Flak explosive blast |
Indirect damage effect
resist_type | Flak explosive blast |
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 30 |
Inside Radius (min) | 5 |
Minimum Damage (Damage at max radius) | 1 |
Outside Radius (max) | 8 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Projectile
Flight type | Proximity detonate |
Speed | 375.0m/s |
Gravity | 1.0 |
Life time / max range at base speed | 2000ms / 750.0m |
Timing
Type | Automatic |
Shots per minute | 300 RPM |
Refire time | 200ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | 1.25° / 1.25° |
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.25° / max 1.25° Moving min 1.25° / max 1.25° |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | 1.0°/s after 0ms |
Fire group: Auto
Basic information
ID | 434 |
Transition time | Instant |
Fire modes
Fire mode: Projectile
Basic information
ID | 434 |
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 50 |
Full reload time | 4125ms |
Fire mode: Projectile
Basic information
ID | 443 |
Type | Projectile |
Is ADS | False |
Detect range | 50.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.5x |
Max consecutive shots | 50 |
Full reload time | 4125ms |