weapon image

Aspis Anti-Aircraft Phalanx Turret

The Aspis Phalanx Turret rapidly fires 20mm shells that create a burst of flak when within proximity of hostile aircraft.



Basic information

Item / weapon ID 700 / 432
Faction Vanu Sovereignty
Category Vehicle weapon
Move / turn multiplier 1.0x / 1.5x

Fire groups

Heat
Shots before overheat / total capacity 50 / 500.0
Heat per shot / shots to overheat 10.0 / 51
Without / with overheat recovery time (overheat penalty time) 4125ms / 5125ms (1000ms)
Direct damage
Damage per shot 150 before 50.0m,
40 after 200.0m
Resist type Aircraft machine gun
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Aircraft machine gun
target_type Any
action Damage Falloff
Max Damage 150
Max Damage Range 50
Minimum Damage 40
Min Damage Range 200
ShieldBypassPcnt 0
Indirect damage
Damage per shot 30 within 5.0m radius,
1 within 8.0m radius
Resist type Flak explosive blast
Indirect damage effect
resist_type Flak explosive blast
target_type Any
action Indirect Damage
Damage within inside radius 30
Inside Radius (min) 5
Minimum Damage (Damage at max radius) 1
Outside Radius (max) 8
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Projectile
Flight type Proximity detonate
Speed 375.0m/s
Gravity 1.0
Life time / max range at base speed 2000ms / 750.0m
Timing
Type Automatic
Shots per minute 300 RPM
Refire time 200ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread 1.25° / 1.25°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.25° / max 1.25°
Moving min 1.25° / max 1.25°
Pellet spread 0.0°
Bloom No bloom
Recovery 1.0°/s after 0ms

Fire group: Auto

Basic information

ID 432
Transition time Instant

Fire modes

Fire mode: Projectile
Basic information
ID 432
Type Projectile
Is ADS False
Detect range 50.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 50
Full reload time 4125ms
Fire mode: Projectile
Basic information
ID 441
Type Projectile
Is ADS False
Detect range 50.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.5x
Max consecutive shots 50
Full reload time 4125ms