weapon image

VX4-3 Slicer

The Slicer anti-materiel rifle delay-fires a plasma blade that rips through organic material on its way to striking heavily armored targets. VS use only.



Basic information

Item / weapon ID 6013465 / 78710
Faction No faction
Category Anti-Material Rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 500ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 425 before 15.0m,
325 after 300.0m
Resist type Anti-materiel rifle
Location multipliers 2.4x on Head
0.9x on Legs
Direct damage effect
resist_type Anti-materiel rifle
target_type Any
action Damage Falloff
Max Damage 425
Max Damage Range 15
Minimum Damage 325
Min Damage Range 300
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 480.0m/s
Gravity No gravity
Life time / max range at base speed 2000ms / 960.0m
Timing
Type Manual-action with 1200ms chamber time
Shots per minute 34 RPM
Refire time 250ms
Fire duration 0ms
Delay 300ms
Charge time 0ms

Fire group: Bolt Action

Basic information

ID 80874
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81232
Type Projectile
Is ADS False
Detect range 150.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3600ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 6 / 42
Ammo per shot / shots per clip 1 / 6
Short / long reload time 2400ms / 3600ms
Block auto False
Continuous False
Recoil
Min / max rotation 15.0° / 15.0°
Min / max vertical 4.0° / 4.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.3° / 0.8°
Recovery 20.0°/s after 0ms
Standing cone of fire
Base min / max spread 2.25° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.25° / max 7.0°
Moving min 2.25° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.25° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.25° / max 7.0°
Moving min 1.25° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 3.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.5° / max 7.0°
Moving min 3.5° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 2.25° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.25° / max 7.0°
Moving min 2.25° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 81233
Type Projectile
Is ADS True
Detect range 150.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 6.0x
Max consecutive shots 6
Full reload time 3600ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 6 / 42
Ammo per shot / shots per clip 1 / 6
Short / long reload time 2400ms / 3600ms
Block auto True
Continuous False
Recoil
Min / max rotation 7.5° / 7.5°
Min / max vertical 1.25° / 1.25°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.3° / 0.8°
Recovery 10.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 3.0°
Moving min 0.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.6°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 3.0°
Moving min 0.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.6°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 0.0°
Bloom 0.6°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.6°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.6°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 0.0°
Bloom 0.6°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Shifter 1.6 (6x) (default)

The Shifter 1.6 is a six-times zoom depth scope meant for mid-to-long range engagements, and comes with detachable snap-brackets for easy swapping on the battlefield.

No listed effects

Default Magazine (default)

This is the default magazine

No listed effects

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Laser Sight

A laser sight increases the user's hipfire accuracy by 33%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.33
StatId FireMode.CofMinScalar

Straight-Pull Bolt

The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
SetDirectly 1
StatId FireGroup.ChamberInIronSight

Wave Accelerator

Increases projectile velocity by 20%, but increases hipfire cone of fire by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0.2
SetDirectly 0
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 0.2
StatId FireMode.CofMinScalar

Shifter 2.0 (10x)

The Shifter 2.0 provides 10x zoom depth for operators engaged in long-range skirmishes.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 10
SetDirectly 1
StatId FireMode.DefaultZoom

Shifter 2.2 (12x)

The Shifter 2.2 provides clarity at extremely long range, and is often used from mountaintops or other vantage points with long sight lines.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 12
SetDirectly 1
StatId FireMode.DefaultZoom

Shifter 1.8 (8x)

The Shifter 1.8 provides enhanced zoom depth over its 1.6 counterpart, increasing magnification by eight times for easy long-range target acquisition.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 8
SetDirectly 1
StatId FireMode.DefaultZoom