The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo. VS use only.
Item / weapon ID | 16033 / 16030 |
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Faction | Vanu Sovereignty |
Category | MAX AV right |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 500ms / 250ms |
To / from ADS time | 0ms / 0ms |
Sprint recovery time | 500ms |
Clip size / total capacity | 12 / 144 |
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Ammo per shot / shots per clip | 1 / 12 |
Short / long reload time | 1800ms / 2000ms |
Block auto | False |
Continuous | False |
Damage per shot | 60 before 50.0m, 30 after 100.0m |
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Resist type | Heavy anti armor |
Location multipliers | 1.0x on Head 0.9x on Legs |
resist_type | Heavy anti armor |
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target_type | None |
action | Damage Falloff |
Max Damage | 60 |
Max Damage Range | 50 |
Minimum Damage | 30 |
Min Damage Range | 100 |
ShieldBypassPcnt | 0 |
Damage per shot | 100 within 0.5m radius, 25 within 1.0m radius |
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Resist type | Explosive |
resist_type | Explosive |
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target_type | Any |
action | Indirect Damage |
Damage within inside radius | 100 |
Inside Radius (min) | 0.5 |
Minimum Damage (Damage at max radius) | 25 |
Outside Radius (max) | 1 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Ignore Impacted Object (1 = true) | 0 |
Screen Effect ID | 0 |
Armor Penetration | 0 |
Same faction resist percentage | 0 |
Flight type | Ballistic |
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Speed | 450.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 1165ms / 524.25m |
Type | Semi-automatic |
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Shots per minute | 17 RPM |
Refire time | 350ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 3000ms |
Min / max rotation | -0.5° / 0.5° |
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Min / max vertical | 0.4° / 0.4° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.4° / 1.2000000000000002° |
Recovery | 7.0°/s after 200ms |
Base min / max spread | 0.2° / 7.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 7.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 7.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 5.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 7.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 16030 |
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Transition time | Instant |