The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo. VS use only.
| Item / weapon ID | 16033 / 16030 |
|---|---|
| Faction | Vanu Sovereignty |
| Category | MAX AV right |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 500ms / 250ms |
| To / from ADS time | 0ms / 0ms |
| Sprint recovery time | 500ms |
| Clip size / total capacity | 12 / 144 |
|---|---|
| Ammo per shot / shots per clip | 1 / 12 |
| Short / long reload time | 1800ms / 2000ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 60 before 50.0m, 30 after 100.0m |
|---|---|
| Resist type | Heavy anti armor |
| Location multipliers | 1.0x on Head 0.9x on Legs |
| resist_type | Heavy anti armor |
|---|---|
| target_type | None |
| action | Damage Falloff |
| Max Damage | 60 |
| Max Damage Range | 50 |
| Minimum Damage | 30 |
| Min Damage Range | 100 |
| ShieldBypassPcnt | 0 |
| Damage per shot | 100 within 0.5m radius, 25 within 1.0m radius |
|---|---|
| Resist type | Explosive |
| resist_type | Explosive |
|---|---|
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 100 |
| Inside Radius (min) | 0.5 |
| Minimum Damage (Damage at max radius) | 25 |
| Outside Radius (max) | 1 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Distance | 0 |
| Arming Scaling Distance | 0 |
| Ignore Impacted Object (1 = true) | 0 |
| Screen Effect ID | 0 |
| Armor Penetration | 0 |
| Same faction resist percentage | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 450.0m/s |
| Gravity | No gravity |
| Life time / max range at base speed | 1165ms / 524.25m |
| Type | Semi-automatic |
|---|---|
| Shots per minute | 17 RPM |
| Refire time | 350ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 3000ms |
| Min / max rotation | -0.5° / 0.5° |
|---|---|
| Min / max vertical | 0.4° / 0.4° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.1° / 0.2° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.4° / 1.2000000000000002° |
| Recovery | 7.0°/s after 200ms |
| Base min / max spread | 0.2° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.2° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.2° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 5.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.2° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 7.0° Moving min 0.2° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 16030 |
|---|---|
| Transition time | Instant |