Advanced cooling techniques provide the Maw LMG with a decisive mix of reload speed and stopping power, offering flexibility in many combat scenarios. VS use only.
Basic information
Item / weapon ID
6005332 / 78273
Faction
Vanu Sovereignty
Category
LMG
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
1100ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
60 / 300
Ammo per shot / shots per clip
1 / 60
Short / long reload time
3450ms / 4600ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
167 before 10.0m, 125 after 75.0m
Resist type
Small arm
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
167
Max Damage Range
10
Minimum Damage
125
Min Damage Range
75
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
550.0m/s
Gravity
No gravity
Life time / max range at base speed
1000ms / 550.0m
Timing
Type
Automatic
Shots per minute
600 RPM
Refire time
100ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
15.0° / 20.0°
Min / max vertical
0.35° / 0.35°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
2.5x
Min / max horizontal
0.175° / 0.195°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.4° / 0.78°
Recovery
18.0°/s after 0ms
Fire group: Auto
Basic information
ID
80455
Transition time
500ms
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
80452
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
60
Full reload time
4600ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
2.75° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.75° / max 7.0° Moving min 2.75° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
2.25° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.25° / max 7.0° Moving min 2.25° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
3.25° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.25° / max 7.0° Moving min 3.25° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
2.75° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.75° / max 7.0° Moving min 2.75° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
80453
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.5x / 1.0x
Zoom
1.35x
Max consecutive shots
60
Full reload time
4600ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
0.03° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.03° / max 3.0° Moving min 0.03° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.03° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.03° / max 3.0° Moving min 0.03° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.4° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.4° / max 3.0° Moving min 0.4° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.2° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.2° / max 3.0° Moving min 0.2° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
5
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.1
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileSpeedMultiplier
Unstable Ammunition
Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80224
PcntAddend
0
SetDirectly
1
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.ProjectileOverride
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.8
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.HeadshotMultiplier
Enhanced Plasma Containment
This enhanced plasma containment modification suppresses visible light from the muzzle, but increases the range at which you appear on enemy minimaps by 15 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
80061
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
15
StatId
FireMode.FireDetectRange
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
80062
SetDirectly
1
StatId
FireMode.EffectGroup
Default Magazine (default)
This is the default magazine
No listed effects
Corona O3.4 (3.4x)
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.7
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.031
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona O4 (4x)
The Corona O4 uses a slightly stronger magnification than its 3.4x predecessor, and simplifies target acquisition at mid to long range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.7
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.031
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona IR
The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6.7
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0193
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.395
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
56
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
72
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.35
SetDirectly
1
StatId
FireMode.DefaultZoom
Lyra R1 (1x)
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.05
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.026
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R2 (2x)
The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.15
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Laser Sight
A laser sight increases the user's hipfire accuracy by 33%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
-0.4
StatId
FireMode.CofMinScalar
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Forward Grip
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
150
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMaxXModifier
Vented Power Core
Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.ReloadChamberTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
5
SetDirectly
0
StatId
FireMode.RecoilAngleMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
5
SetDirectly
0
StatId
FireMode.RecoilAngleMin
Compensator
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
0
PcntAddend
15
StatId
FireMode.CofScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
PcntAddend
-30
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
0
PcntAddend
15
StatId
FireMode.CofScalarMoving
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
35
StatId
FireMode.FireDetectRange
Short Barrel
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
-40
StatId
FireMode.CofRecoil
Angled Forward Grip
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increases the side to side recoil of a weapon by 10%.