weapon image

VE-H Maw

Advanced cooling techniques provide the Maw LMG with a decisive mix of reload speed and stopping power, offering flexibility in many combat scenarios. VS use only.



Basic information

Item / weapon ID 6004118 / 78163
Faction Vanu Sovereignty
Category LMG
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1100ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 60 / 300
Ammo per shot / shots per clip 1 / 60
Short / long reload time 3450ms / 4600ms
Block auto False
Continuous False
Direct damage
Damage per shot 167 before 10.0m,
125 after 75.0m
Resist type Small arm
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 167
Max Damage Range 10
Minimum Damage 125
Min Damage Range 75
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 550.0m/s
Gravity No gravity
Life time / max range at base speed 1000ms / 550.0m
Timing
Type Automatic
Shots per minute 600 RPM
Refire time 100ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation 15.0° / 20.0°
Min / max vertical 0.35° / 0.35°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 2.5x
Min / max horizontal 0.175° / 0.195°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.4° / 0.78°
Recovery 18.0°/s after 0ms

Fire group: Auto

Basic information

ID 80328
Transition time 500ms
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80452
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 60
Full reload time 4600ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 2.75° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.75° / max 7.0°
Moving min 2.75° / max 7.0°
Pellet spread 0.0°
Bloom 0.12°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 2.25° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.25° / max 7.0°
Moving min 2.25° / max 7.0°
Pellet spread 0.0°
Bloom 0.12°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 3.25° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.25° / max 7.0°
Moving min 3.25° / max 7.0°
Pellet spread 0.0°
Bloom 0.12°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.12°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.12°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 2.75° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.75° / max 7.0°
Moving min 2.75° / max 7.0°
Pellet spread 0.0°
Bloom 0.12°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80453
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 60
Full reload time 4600ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.03° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.03° / max 3.0°
Moving min 0.03° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.03° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.03° / max 3.0°
Moving min 0.03° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.4° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.4° / max 3.0°
Moving min 0.4° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 3.0°
Moving min 0.2° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine (default)

This is the default magazine

No listed effects

Soft Point Ammunition

Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 5
PcntAddend 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageFallOffStart
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.1
PcntAddend 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileSpeedMultiplier

Enhanced Plasma Containment

This enhanced plasma containment modification suppresses visible light from the muzzle, but increases the range at which you appear on enemy minimaps by 15 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 80061
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 15
StatId FireMode.FireDetectRange
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 80062
SetDirectly 1
StatId FireMode.EffectGroup

Vented Power Core

Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
StatId FireMode.ReloadChamberTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 5
SetDirectly 0
StatId FireMode.RecoilAngleMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 5
SetDirectly 0
StatId FireMode.RecoilAngleMin

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Laser Sight

A laser sight increases the user's hipfire accuracy by 33%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.4
StatId FireMode.CofMinScalar

Forward Grip

A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilAngleMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilAngleMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 150
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilMaxXModifier

Corona O3.4 (3.4x)

The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Corona O3.4 (3.4x) - T-Dot

The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Corona IR

The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsAnimTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0193
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.395
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 56
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 72
SetDirectly 1
StatId FireMode.FullScreenEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.HideWeapon
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom

Lyra R1 (1x)

Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.05
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.026
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R1 (1x) - Purple Dot

Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.05
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.026
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R1 (1x) - T-Dot

Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.05
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.026
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R1 (1x) - Yellow Dot

Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.05
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.026
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R2 (2x)

The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.15
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R2 (2x) - Purple Dot

The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.15
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R2 (2x) - T-Dot

The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.15
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Lyra R2 (2x) - Yellow Dot

The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.15
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Corona O4 (4x)

The Corona O4 uses a slightly stronger magnification than its 3.4x predecessor, and simplifies target acquisition at mid to long range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Corona O4 (4x) - Purple Dot

The Corona O4 uses a slightly stronger magnification than its 3.4x predecessor, and simplifies target acquisition at mid to long range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Unstable Ammunition

Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80224
PcntAddend 0
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.8
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.HeadshotMultiplier

Compensator

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 0
PcntAddend 15
StatId FireMode.CofScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
PcntAddend -30
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 0
PcntAddend 15
StatId FireMode.CofScalarMoving
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 35
StatId FireMode.FireDetectRange

Short Barrel

This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -40
StatId FireMode.CofRecoil

Angled Forward Grip

An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increases the side to side recoil of a weapon by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 10
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 10
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 10
StatId FireMode.RecoilHorizontalMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -60
StatId FireMode.RecoilFirstShotModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
StatId FireMode.RecoilShotsAtMinMagnitude