Horizon's experimental design fires a fan of three projectiles on a horizontal trajectory when hipfiring, and a tighter, vertical trajectory when aiming. Each plasma projection packs less firepower than the average carbine individually, but when all projections land, the stopping power rivals that of harder hitting weapons. VS use only.
Basic information
Item / weapon ID
6005110 / 78244
Faction
Vanu Sovereignty
Category
Carbine
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
550ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
30 / 180
Ammo per shot / shots per clip
1 / 30
Short / long reload time
1600ms / 2450ms
Block auto
False
Continuous
False
Direct damage
Pellets count @ damage
3 @ 56 before 10.0m, 42 after 60.0m
Damage per shot
168 before 10.0m, 126 after 60.0m
Resist type
Small arm
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
56
Max Damage Range
10
Minimum Damage
42
Min Damage Range
60
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
500.0m/s
Gravity
No gravity
Life time / max range at base speed
1250ms / 625.0m
Timing
Type
Automatic
Shots per minute
600 RPM
Refire time
100ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
8.0° / 10.0°
Min / max vertical
0.4° / 0.45°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
2.22x
Min / max horizontal
0.15° / 0.15°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
5.0° / 5.1°
Recovery
20.0°/s after 0ms
Fire group: Auto
Basic information
ID
80429
Transition time
500ms
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
80589
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
30
Full reload time
2450ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
0.0° / 0.99°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.99° Moving min 0.0° / max 0.99°
Pellet spread
0.0°
Bloom
0.11°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 0.99°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.99° Moving min 0.0° / max 0.99°
Pellet spread
0.0°
Bloom
0.11°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.0° / 0.99°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.99° Moving min 0.0° / max 0.99°
Pellet spread
0.0°
Bloom
0.11°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
0.0° / 0.99°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.99° Moving min 0.0° / max 0.99°
Pellet spread
0.0°
Bloom
0.11°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
0.0° / 0.99°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.99° Moving min 0.0° / max 0.99°
Pellet spread
0.0°
Bloom
0.11°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.0° / 0.99°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.99° Moving min 0.0° / max 0.99°
Pellet spread
0.0°
Bloom
0.11°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
80590
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.5x / 1.0x
Zoom
1.35x
Max consecutive shots
30
Full reload time
2450ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Unstable Ammunition
Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80281
PcntAddend
0
SetDirectly
1
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.ProjectileOverride
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.8
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.HeadshotMultiplier
Default Magazine (default)
This is the default magazine
No listed effects
Enhanced Plasma Containment
This enhanced plasma containment modification suppresses visible light from the muzzle, but increases the range at which you appear on enemy minimaps by 15 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
694
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
15
StatId
FireMode.FireDetectRange
Corona O3.4 (3.4x)
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.425
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.031
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona O3.4 (3.4x) - T-Dot
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.425
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.031
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona IR
The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.5
SetDirectly
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.0075
SetDirectly
1
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.05
SetDirectly
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
56
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
72
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.35
SetDirectly
1
StatId
FireMode.DefaultZoom
Lyra R1 (1x)
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.05
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.026
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R1 (1x) - Purple Dot
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.05
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.026
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R1 (1x) - T-Dot
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.05
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.026
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R1 (1x) - Yellow Dot
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.05
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.026
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R2 (2x)
The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.15
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R2 (2x) - Purple Dot
The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.15
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R2 (2x) - T-Dot
The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.15
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R2 (2x) - Yellow Dot
The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.15
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Forward Grip
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
150
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMaxXModifier
Capsulate Ammunition
Capsulate Ammunition splits the weapon's damage evenly among two pellets, reduces pellet spread by 75% from the hip and 50% while aiming down sights, and reduces magazine size by 4.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
-75
SetDirectly
0
EquipSlot
7
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.FanAngleDegrees
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
-50
SetDirectly
0
WeaponMountId
0
EquipSlot
7
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.FanAngleDegrees
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
2
SetDirectly
1
WeaponMountId
0
EquipSlot
7
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.PelletsPerShot
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-4
SetDirectly
0
WeaponMountId
0
EquipSlot
7
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
AmmoSlot.ClipSize
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
91228
SetDirectly
1
WeaponMountId
0
EquipSlot
7
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.DamageEffect
Vented Power Core
Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing.