The semi-automatic VA39 Spectre sniper rifle is popular among Vanu Sovereignty infiltrators for supporting their squads from a safe distance. VS use only.
Basic information
Item / weapon ID
89 / 33
Faction
Vanu Sovereignty
Category
Sniper rifle
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
850ms / 250ms
To / from ADS time
300ms / 150ms
Sprint recovery time
300ms
Fire groups
Direct damage
Damage per shot
450 before 50.0m, 280 after 200.0m
Resist type
Sniper
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Sniper
target_type
Any
action
Damage Falloff
Max Damage
450
Max Damage Range
50
Minimum Damage
280
Min Damage Range
200
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
570.0m/s
Gravity
No gravity
Life time / max range at base speed
1250ms / 712.5m
Timing
Type
Semi-automatic
Shots per minute
230 RPM
Refire time
260ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
6.0° / 15.0°
Min / max vertical
1.2° / 1.2°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
0.1° / 0.2°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.2° / 0.8°
Recovery
10.0°/s after -130ms
Fire group: Semi-Auto
Basic information
ID
30
Transition time
Instant
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
30
Type
Projectile
Is ADS
False
Detect range
100.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
10
Full reload time
2975ms
Magazine dump simulation
Ammo
Clip size / total capacity
10 / 70
Ammo per shot / shots per clip
1 / 10
Short / long reload time
2125ms / 2975ms
Block auto
False
Continuous
False
Standing cone of fire
Base min / max spread
6.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
5.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
6.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.5° / max 7.0° Moving min 6.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
6.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
130
Type
Projectile
Is ADS
True
Detect range
100.0m
Move / turn multiplier
0.5x / 1.0x
Zoom
6.0x
Max consecutive shots
10
Full reload time
2975ms
Magazine dump simulation
Ammo
Clip size / total capacity
10 / 70
Ammo per shot / shots per clip
1 / 10
Short / long reload time
2125ms / 2975ms
Block auto
True
Continuous
False
Standing cone of fire
Base min / max spread
0.0° / 0.15°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.15° Moving min 0.0° / max 0.15°
Pellet spread
0.0°
Bloom
0.15°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 0.15°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.15° Moving min 0.0° / max 0.15°
Pellet spread
0.0°
Bloom
0.15°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.25° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.25° / max 2.0° Moving min 0.25° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.2° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Mach-12 (12x)
Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-40
StatId
FireMode.ReticleId
TSO (7x)
The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.DefaultZoom
TriGon-8 (8x)
Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
StatId
FireMode.ReticleId
Mach-10 (10x)
The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-40
StatId
FireMode.ReticleId
Compensator (default)
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
No listed effects
Ballistics Computer
An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayAmplitudeX
Default Magazine (default)
This is the default magazine
No listed effects
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
26100
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-10
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
TriGon-6 (6x)
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Hold Sprint to steady aim.
No listed effects
Comfort Grip
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-30
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilMaxXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-30
StatId
Weapon.UnequipTime
Weighted Receiver
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.