Built as an experimental alternative to earlier amphibious rifles, the Swordfish launches hydrophobic aluminum flechettes at a high rate of fire. Amphibious Weapon
| Item / weapon ID | 6013842 / 78732 |
|---|---|
| Faction | No faction |
| Category | Amphibious Rifle |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 650ms / 250ms |
| To / from ADS time | 150ms / 150ms |
| Sprint recovery time | 300ms |
| Clip size / total capacity | 30 / 180 |
|---|---|
| Ammo per shot / shots per clip | 1 / 30 |
| Short / long reload time | 2000ms / 2640ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 125 before 5.0m, 112 after 60.0m |
|---|---|
| Resist type | Small arm |
| Location multipliers | 2.0x on Head 0.9x on Legs |
| resist_type | Small arm |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 125 |
| Max Damage Range | 5 |
| Minimum Damage | 112 |
| Min Damage Range | 60 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 520.0m/s |
| Gravity | 11.25 |
| Life time / max range at base speed | 1500ms / 780.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 697 RPM |
| Refire time | 86ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | No rotation |
|---|---|
| Min / max vertical | 0.3° / 0.3° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.5x |
| Min / max horizontal | 0.2° / 0.225° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.6° / 0.9° |
| Recovery | 18.0°/s after 92ms |
| ID | 80896 |
|---|---|
| Transition time | Instant |
| ID | 81162 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 40.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 30 |
| Full reload time | 2640ms |
| Base min / max spread | 1.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 7.0° Moving min 1.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 81163 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 40.0m |
| Move / turn multiplier | 0.5x / 1.0x |
| Zoom | 1.35x |
| Max consecutive shots | 30 |
| Full reload time | 2640ms |
| Base min / max spread | 0.1° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.1° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.3° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.3° / max 3.0° Moving min 0.3° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 3.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.2° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 3.0° Moving min 0.2° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.33 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | 0 |
| PcntAddend | 15 |
| StatId | FireMode.CofScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| PcntAddend | -30 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | 0 |
| PcntAddend | 15 |
| StatId | FireMode.CofScalarMoving |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 35 |
| StatId | FireMode.FireDetectRange |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80206 |
| SetDirectly | 1 |
| StatId | FireMode.EffectGroup |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | -20 |
| StatId | FireGroup.ProjectileDamageFallOffEnd |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | -0.15 |
| StatId | FireGroup.ProjectileSpeedMultiplier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0 |
| SetDirectly | 1 |
| StatId | FireMode.FireDetectRange |
| action | Modify the given character flag |
|---|---|
| Operation (see tooltip) | 0 |
| ModifyValue | 1 |
| Persist | 1 |
| OneShot | 0 |
| CharacterFlagKey | BlockSpotOnDamageTaken |
No listed effects
No listed effects
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0225 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.65 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.05 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.709316 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2.65 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0105 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 3.6 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0001 |
| StatId | FireMode.FirstPersonOffsetX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0325 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.2 |
| StatId | FireMode.ArmsFovScalar |
| action | Set Character Status |
|---|---|
| CharacterStatus | 40 |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilAngleMax |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilAngleMin |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 150 |
| StatId | Weapon.EquipTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilHorizontalTolerance |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilHorizontalMin |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilHorizontalMax |