The Sea Lion amphibious rifle fires slowly with more impact per shot, a favorite of Nascent operatives who value their ammunition supply. Amphibious Weapon
Item / weapon ID | 6011527 / 78647 |
---|---|
Faction | No faction |
Category | Amphibious Rifle |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 650ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 300ms |
Clip size / total capacity | 28 / 196 |
---|---|
Ammo per shot / shots per clip | 1 / 28 |
Short / long reload time | 2350ms / 2800ms |
Block auto | False |
Continuous | False |
Damage per shot | 167 before 5.0m, 143 after 60.0m |
---|---|
Resist type | Small arm |
Location multipliers | 2.0x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 167 |
Max Damage Range | 5 |
Minimum Damage | 143 |
Min Damage Range | 60 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 570.0m/s |
Gravity | 11.25 |
Life time / max range at base speed | 1500ms / 855.0m |
Type | Automatic |
---|---|
Shots per minute | 550 RPM |
Refire time | 109ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | No rotation |
---|---|
Min / max vertical | 0.3° / 0.3° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.5x |
Min / max horizontal | 0.2° / 0.225° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.6° / 0.9° |
Recovery | 18.0°/s after 92ms |
ID | 80808 |
---|---|
Transition time | Instant |
ID | 81160 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 28 |
Full reload time | 2800ms |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 3.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 7.0° Moving min 3.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 81161 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 40.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 1.35x |
Max consecutive shots | 28 |
Full reload time | 2800ms |
Base min / max spread | 0.1° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.1° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.3° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.3° / max 3.0° Moving min 0.3° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 3.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 3.0° Moving min 0.2° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
No listed effects
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | 0 |
PcntAddend | 15 |
StatId | FireMode.CofScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
PcntAddend | -30 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | 0 |
PcntAddend | 15 |
StatId | FireMode.CofScalarMoving |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 35 |
StatId | FireMode.FireDetectRange |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80205 |
SetDirectly | 1 |
StatId | FireMode.EffectGroup |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -20 |
StatId | FireGroup.ProjectileDamageFallOffEnd |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -0.15 |
StatId | FireGroup.ProjectileSpeedMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
SetDirectly | 1 |
StatId | FireMode.FireDetectRange |
action | Modify the given character flag |
---|---|
Operation (see tooltip) | 0 |
ModifyValue | 1 |
Persist | 1 |
OneShot | 0 |
CharacterFlagKey | BlockSpotOnDamageTaken |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.11 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2.65 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0139 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3.6 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0001 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.01 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01375 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.2 |
StatId | FireMode.ArmsFovScalar |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilAngleMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilAngleMin |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 150 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilHorizontalMin |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilHorizontalMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.05 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.65 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0139 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.05 |
StatId | FireMode.ArmsFovScalar |