weapon image

The Moonshot

An experimental prototype based off the EM4 resulted in the Moonshot, a hyper-long range bolt-action sniper rifle. This sniper rifle fires with enough power to punch through an infantryman's armor mesh, potentially causing collateral damage on the other side.



Basic information

Item / weapon ID 1969 / 123
Faction New Conglomerate
Category Sniper rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 850ms / 250ms
To / from ADS time 300ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 750 before 10.0m,
450 after 325.0m
Resist type Sniper
Location multipliers 2.1x on Head
0.9x on Legs
Direct damage effect
resist_type Sniper
target_type Any
action Damage Falloff
Max Damage 750
Max Damage Range 10
Minimum Damage 450
Min Damage Range 325
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 680.0m/s
Gravity 7.5
Life time / max range at base speed 1500ms / 1020.0m
Timing
Type Manual-action with 1650ms chamber time
Shots per minute 32 RPM
Refire time 170ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.3° / 0.3°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.1°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.2° / 0.4°
Recovery 5.0°/s after 0ms

Fire group: Bolt Action

Basic information

ID 770
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 841
Type Projectile
Is ADS False
Detect range 150.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 5
Full reload time 5000ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 5 / 40
Ammo per shot / shots per clip 1 / 5
Short / long reload time 3860ms / 5000ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 5.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.5° / max 7.0°
Moving min 5.5° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 6.75° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.75° / max 7.0°
Moving min 6.75° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 6.25° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.25° / max 7.0°
Moving min 6.25° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 842
Type Projectile
Is ADS True
Detect range 150.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 6.0x
Max consecutive shots 5
Full reload time 5000ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 5 / 40
Ammo per shot / shots per clip 1 / 5
Short / long reload time 3860ms / 5000ms
Block auto True
Continuous False
Standing cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.55° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.55° / max 2.0°
Moving min 0.55° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

M7 Optics (7x)

The NC's square M7 Scope uses a mil-dot reticle and 7x magnification.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.DefaultZoom

Compensator (default)

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.

No listed effects

Default Magazine (default)

This is the default magazine

No listed effects

A-Eight (8x)

Using a standard mil-dot reticle and 8x magnification in a circular scope, the NC's Albatross-Eight provides a solid advantage for long-range shots.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.ReticleId

IO-10 (10x)

The IO-10 by InfilOptics is a favorite among sharpshooters due to its 10x magnification and easy-to-use mil-dot reticle.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.ReticleId

IO-12 (12x)

InfilOptics released the IO-12 as the ultimate in telescopic gun sights. It features 12x magnification and a standard mil-dot reticle.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -39
StatId FireMode.ReticleId

BDS (6x) (default)

The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.

Hold Sprint to steady aim.

No listed effects

Flash Suppressor

A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 716
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 0
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 15
StatId FireMode.FireDetectRange

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Extended Magazine

Increases the amount of ammunition in each magazine by 1 round, and the weapon takes 15% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.UnequipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.EquipTime

Weighted Receiver

Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.165
StatId FireMode.MovementModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.55
SetDirectly 0
StatId FireMode.CofMinModifier