Crafted in secret, this workshop item has a combat presence similar to the NS Baron G5. While the festive design is painted to resemble older weaponry with wooden pieces, the trees on Auraxis proved too difficult to use as raw material.
Item / weapon ID | 6005713 / 78345 |
---|---|
Faction | No faction |
Category | Shotgun |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 750ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 300ms |
Clip size / total capacity | 8 / 56 |
---|---|
Ammo per shot / shots per clip | 1 / 8 |
Short / long reload time | 500ms / 5450ms |
Block auto | False |
Continuous | True |
Reload loop start / end time | 370ms / 580ms |
Pellets count @ damage | 7 @ 84 before 15.0m, 67 after 30.0m |
---|---|
Damage per shot | 588 before 15.0m, 469 after 30.0m |
Resist type | Small arm |
Location multipliers | 1.5x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 84 |
Max Damage Range | 15 |
Minimum Damage | 67 |
Min Damage Range | 30 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 400.0m/s |
Gravity | 11.25 |
Life time / max range at base speed | 1500ms / 600.0m |
Type | Semi-automatic |
---|---|
Shots per minute | 200 RPM |
Refire time | 300ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 80526 |
---|---|
Transition time | Instant |
ID | 80727 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 8 |
Full reload time | 5450ms |
Min / max rotation | -12.0° / -12.0° |
---|---|
Min / max vertical | 2.2° / 2.2° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.45° / 0.45° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 1.5° / 1.8° |
Recovery | 8.0°/s after 0ms |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 80728 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 40.0m |
Move / turn multiplier | 0.75x / 1.0x |
Zoom | 1.35x |
Max consecutive shots | 8 |
Full reload time | 5450ms |
Min / max rotation | -12.0° / -12.0° |
---|---|
Min / max vertical | 2.2° / 2.2° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.45° / 0.45° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 1.5° / 1.8° |
Recovery | 15.0°/s after 0ms |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.PelletsPerShot |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 450 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 261 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ProjectileOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 0 |
Addend | 2.25 |
SetDirectly | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.CofMinModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 0 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 300 |
SetDirectly | 1 |
StatId | FireGroup.ProjectileSpeedOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 300 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageMin |
No listed effects
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 2 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 15 |
StatId | Weapon.UnequipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 15 |
StatId | Weapon.EquipTime |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.6 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
PcntAddend | -60 |
StatId | FireMode.RecoilHorizontalMin |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
PcntAddend | -60 |
StatId | FireMode.RecoilHorizontalMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
PcntAddend | 20 |
StatId | FireMode.PelletSpread |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
PcntAddend | -40 |
StatId | FireMode.PelletSpread |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 3 |
SetDirectly | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageFallOffStartMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | -1 |
SetDirectly | 0 |
StatId | FireMode.PelletsPerShot |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 3 |
SetDirectly | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageFallOffEndMultiplier |