weapon image

T7-P Mini-Chaingun

The sound of the menacing T7 MCG firing strikes fear into the heart of its enemies. It is capable of sustained fire that can tear apart entire squads. TR use only.



Basic information

Item / weapon ID 6004168 / 78166
Faction Terran Republic
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1100ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 125 / 500
Ammo per shot / shots per clip 1 / 125
Short / long reload time 4390ms / 5390ms
Block auto False
Continuous False
Direct damage
Damage per shot 143 before 10.0m,
112 after 60.0m
Resist type Small arm
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 143
Max Damage Range 10
Minimum Damage 112
Min Damage Range 60
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 500.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 750.0m
Timing
Type Automatic
Shots per minute 845 RPM
Refire time 71ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Spooling 80ms initial refire time for 1000ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.2° / 0.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 3.0x
Min / max horizontal 0.225° / 0.3°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.9° / 1.7999999999999998°
Recovery 12.0°/s after 75ms
Max total magnitude 10.0°

Fire group: Auto

Basic information

ID 80331
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 8041
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 125
Full reload time 5390ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 2.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 3.0°
Moving min 2.5° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 2.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 3.0°
Moving min 2.5° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 2.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 3.0°
Moving min 2.5° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 2.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 3.0°
Moving min 2.5° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 8062
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 125
Full reload time 5390ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 1.5° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 1.5°
Moving min 1.5° / max 1.5°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.5° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 1.5°
Moving min 1.5° / max 1.5°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.5° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 1.5°
Moving min 1.5° / max 1.5°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.5° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 1.5°
Moving min 1.5° / max 1.5°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine (default)

This is the default magazine

No listed effects

Extended Magazine

Doubles the amount of ammunition in each magazine, and the weapon takes 20% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 100
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId Weapon.UnequipTime

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Laser Sight

A laser sight increases the user's hipfire accuracy by 33%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.33
StatId FireMode.CofMinScalar

Ballistic Rapid Refire Toggle

The Ballistic Rapid Refire Toggle overclocks the Mini-Chaingun's motor drive, allowing it to spool up 50% faster.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -50
SetDirectly 0
StatId FireGroup.SpoolUpTime