weapon image

T2 Striker

The dumbfire-capable T2 Striker houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft. TR use only. Proximity Seeking: Aircraft



Basic information

Item / weapon ID 34002 / 34002
Faction Terran Republic
Category Rocket launcher
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 900ms / 250ms
To / from ADS time 350ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 140
Resist type Infantry Lock-on
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Infantry Lock-on
target_type None
action Damage
Damage Amount 140
Indirect damage
Damage per shot 200 within 0.5m radius,
50 within 2.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 200
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 2
Fire off Ability ID 0
Arming Distance 0
Projectile
Flight type Ballistic
Speed 60.0m/s
Acceleration / max speed 1.25 / 220.0m/s
Gravity 1.0
Life time / max range at base speed 2000ms / 120.0m
Turn rate 2.0°/s
Lock-on
Required False
Maintain False
Seek in flight True
Turn rate 2.0°/s
Life time 5000ms
Timing
Type Automatic
Shots per minute 150 RPM
Refire time 400ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°

Fire group: Heat Seeking

Basic information

ID 34002
Transition time Instant

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 34002
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3430ms
Ammo
Clip size / total capacity 6 / 48
Ammo per shot / shots per clip 1 / 6
Short / long reload time 3430ms / 3430ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 2.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 7.0°
Moving min 2.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 200ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 2.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 7.0°
Moving min 2.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 2.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 7.0°
Moving min 2.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 2.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 7.0°
Moving min 2.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 34102
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 6
Full reload time 3430ms
Ammo
Clip size / total capacity 6 / 48
Ammo per shot / shots per clip 1 / 6
Short / long reload time 3430ms / 3430ms
Block auto True
Continuous False
Standing cone of fire
Base min / max spread 0.1° / 0.75°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 0.75°
Moving min 0.1° / max 0.75°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 1ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 0.7°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 0.7°
Moving min 0.1° / max 0.7°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 1.6°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 1.6°
Moving min 1.0° / max 1.6°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 1.0°
Moving min 1.0° / max 1.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine (default)

This is the default magazine

No listed effects

Default Magazine (default)

This is the default magazine

No listed effects