A modified version of the SR-100, engineered with lighter materials for mobility when aiming down the scope. The L75 trades stopping power over distance for more versatility in evolving combat environments. NSO use only.
Basic information
Item / weapon ID
6010511 / 78591
Faction
NS Operatives
Category
Sniper rifle
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
850ms / 250ms
To / from ADS time
300ms / 150ms
Sprint recovery time
300ms
Fire groups
Direct damage
Damage per shot
400 before 15.0m, 300 after 150.0m
Resist type
Sniper
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Sniper
target_type
Any
action
Damage Falloff
Max Damage
400
Max Damage Range
15
Minimum Damage
300
Min Damage Range
150
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
500.0m/s
Gravity
7.5
Life time / max range at base speed
1500ms / 750.0m
Timing
Type
Semi-automatic
Shots per minute
218 RPM
Refire time
275ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
-5.0° / 5.0°
Min / max vertical
1.0° / 1.0°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
0.15° / 0.15°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.1° / 0.3°
Recovery
10.0°/s after -125ms
Fire group: Semi-Auto
Basic information
ID
80765
Transition time
Instant
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
81076
Type
Projectile
Is ADS
False
Detect range
100.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
12
Full reload time
2700ms
Magazine dump simulation
Ammo
Clip size / total capacity
12 / 60
Ammo per shot / shots per clip
1 / 12
Short / long reload time
2100ms / 2700ms
Block auto
False
Continuous
False
Standing cone of fire
Base min / max spread
5.75° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.75° / max 7.0° Moving min 5.75° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
5.25° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.25° / max 7.0° Moving min 5.25° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
6.25° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.25° / max 7.0° Moving min 6.25° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
6.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
5.75° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.75° / max 7.0° Moving min 5.75° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
81077
Type
Projectile
Is ADS
True
Detect range
100.0m
Move / turn multiplier
0.75x / 1.0x
Zoom
6.0x
Max consecutive shots
12
Full reload time
2700ms
Magazine dump simulation
Ammo
Clip size / total capacity
12 / 60
Ammo per shot / shots per clip
1 / 12
Short / long reload time
2100ms / 2700ms
Block auto
True
Continuous
False
Standing cone of fire
Base min / max spread
0.0° / 0.3°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.3° Moving min 0.0° / max 0.3°
Pellet spread
0.0°
Bloom
0.3°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 0.3°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.3° Moving min 0.0° / max 0.3°
Pellet spread
0.0°
Bloom
0.3°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.25° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.25° / max 2.0° Moving min 0.25° / max 2.0°
Pellet spread
0.0°
Bloom
0.3°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
0.0°
Bloom
0.3°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
0.0°
Bloom
0.3°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.3° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.3° / max 2.0° Moving min 0.3° / max 2.0°
Pellet spread
0.0°
Bloom
0.3°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80186
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
SCION X10
The SCION X10 increases zoom depth to ten times that of normal sight, and is favored for long-term stakeout operations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
10
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
85
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
SetDirectly
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
SCION X12
The SCION X12 carries the furthest zoom depth of the entire SCION lineup, and is commonly associated with assassination-oriented weapon setups.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
85
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
SetDirectly
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
THM-6
This 6x thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
85
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
SetDirectly
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
61
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0193
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
SetDirectly
1
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.DefaultZoom
SCION X8
The SCION X8 increases zoom depth to eight times that of standard sight, and sees frequent use by overwatch teams during VIP protection missions.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
8
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
85
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
SetDirectly
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
SCION X6
The SCION X6 is the lowest range of any optic that can still be considered a "sniper scope." The six times zoom depth provides flexibility at mid to long range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
85
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
SetDirectly
0
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
SetDirectly
0
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
SetDirectly
0
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
SetDirectly
0
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
1
StatId
Weapon.UseFireModeSwitchAnimTrigger
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
SetDirectly
1
StatId
FireMode.DefaultZoom
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Extended Magazine
Increases the amount of ammunition in each magazine by 3 rounds, and the weapon takes 15% longer to equip and unequip.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
3
StatId
AmmoSlot.ClipSize
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
15
StatId
Weapon.UnequipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
15
StatId
Weapon.EquipTime
Default Magazine (default)
No listed effects
Muzzle Brake (default)
No listed effects
ABLE 3.4 BLUE (default)
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.016
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
ABLE 3.4 GREEN
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a green bracket reticle for mid-range precision.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.016
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
ABLE 3.4 RED
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a red dot reticle for mid-range engagements.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.016
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
ABLE 3.4 YELLOW
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a yellow wire reticle for mid-range precision.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.016
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
Laser Sight
A laser sight increases the user's hipfire accuracy by 33%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
-0.33
StatId
FireMode.CofMinScalar
Comfort Grip
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.