weapon image

SPRK-33's Stomper

This heavily modified Thumper variant fires anti-vehicle sabot rounds capable of shredding enemy armor over moderate distances. All factions can use this weapon.



Basic information

Item / weapon ID 6012324 / 78700
Faction No faction
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 800ms / 500ms
To / from ADS time 200ms / 200ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 6 / 48
Ammo per shot / shots per clip 1 / 6
Short / long reload time 4750ms / 4750ms
Block auto False
Continuous False
Direct damage
Damage per shot 225
Resist type Rocket launcher
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Rocket launcher
target_type Any
action Damage
Damage Amount 225
Indirect damage
Damage per shot 375 within 0.5m radius,
50 within 2.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 375
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 2
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Projectile
Flight type True ballistic
Speed 60.0m/s
Acceleration / max speed 60.0 / 90.0m/s
Gravity 2.0
Life time / max range at base speed 6000ms / 360.0m
Drag 0.1
Timing
Type Semi-automatic
Shots per minute 100 RPM
Refire time 600ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire group: Semi-Auto

Basic information

ID 80859
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81214
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 0.9x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 4750ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -15.0° / 15.0°
Min / max vertical 1.0° / 1.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after 0ms
Standing cone of fire
Base min / max spread 1.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 1.0°
Moving min 1.0° / max 1.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 1.0°
Moving min 1.0° / max 1.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.5° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 1.5°
Moving min 1.5° / max 1.5°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 1.0°
Moving min 1.0° / max 1.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Fire mode: Projectile Hipfire
Basic information
ID 81215
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.25x
Max consecutive shots 6
Full reload time 4750ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -12.0° / 12.0°
Min / max vertical 1.0° / 1.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 0.15°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 0.15°
Moving min 0.15° / max 0.15°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 0.15°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 0.15°
Moving min 0.15° / max 0.15°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.75° / 0.75°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.75° / max 0.75°
Moving min 0.75° / max 0.75°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.25° / 0.25°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.25° / max 0.25°
Moving min 0.25° / max 0.25°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s