weapon image

Soldier Soaker

Designed to combat the Indar heat, the Soldier Soaker was an inconvenient, yet familiar way to cool off soldiers in need.

Limited event item.



Basic information

Item / weapon ID 6004714 / 78193
Faction No faction
Category Pistol
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 250ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Heat
Shots before overheat / total capacity 100 / 100.0
Heat per shot / shots to overheat 1.0 / 101
Direct damage
Damage per shot 250
Resist type Small arm
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Enemy
action Damage
Damage Amount 250
Projectile
Flight type Ballistic
Speed 100.0m/s
Gravity 10.0
Life time / max range at base speed 2000ms / 200.0m
Timing
Type Semi-automatic
Shots per minute 240 RPM
Refire time 250ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.45° / 0.45°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.25x
Min / max horizontal 0.2° / 0.225°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 0.9°
Recovery 18.0°/s after 64ms

Fire group: Semi-Auto

Basic information

ID 80361
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80483
Type Projectile
Is ADS False
Detect range 0.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 100
Full reload time -1ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 7.0°
Moving min 1.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 2.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 7.0°
Moving min 2.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80484
Type Projectile
Is ADS True
Detect range 0.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 1.35x
Max consecutive shots 100
Full reload time -1ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.8° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.8° / max 3.0°
Moving min 0.8° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.8° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.8° / max 3.0°
Moving min 0.8° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.8° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.8° / max 3.0°
Moving min 0.8° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.8° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.8° / max 3.0°
Moving min 0.8° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s