weapon image

SG-A25

What the fully-automatic A25 loses in range, it makes up for in rate of fire. NSO use only.



Basic information

Item / weapon ID 6009909 / 78560
Faction NS Operatives
Category Shotgun
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 750ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 6 / 54
Ammo per shot / shots per clip 1 / 6
Short / long reload time 2650ms / 3300ms
Block auto False
Continuous False
Direct damage
Pellets count @ damage 6 @
112 before 5.0m,
50 after 20.0m
Damage per shot 672 before 5.0m,
300 after 20.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 112
Max Damage Range 5
Minimum Damage 50
Min Damage Range 20
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 275.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 412.5m
Timing
Type Automatic
Shots per minute 259 RPM
Refire time 231ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire group: Auto

Basic information

ID 80736
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81032
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3300ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 2.0° / 2.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.95° / 0.95°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 5.0° / 5.699999999999999°
Recovery 8.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 4.0°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 4.0°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 4.0°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.3°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 4.0°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 81033
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 1.35x
Max consecutive shots 6
Full reload time 3300ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 2.0° / 2.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.95° / 0.95°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 5.0° / 5.699999999999999°
Recovery 12.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 4.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 4.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 4.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.15°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 4.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Slug Ammunition

The weapon now fires an accurate, high-velocity slug dealing 450 damage, falling off to 300 at the weapon's minimum damage range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 1
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.PelletsPerShot
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 450
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 261
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All 0
Addend 2.25
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.CofMinModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All 0
Addend 1
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 300
SetDirectly 1
StatId FireGroup.ProjectileSpeedOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 300
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageMin

THM-1

This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsAnimTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0106
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.38
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 49
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
StatId FireMode.FullScreenEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.HideWeapon

ABLE 3.4 RED

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a red dot reticle for mid-range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.2
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.003
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0004
StatId FireMode.FirstPersonOffsetX

ABLE 1.0 RED

The ABLE 1.0 uses a red dot reflex for snappy target acquisition at close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

ABLE 1.0 YELLOW

The ABLE 1.0 uses a yellow wire reticle for snappy target acquisition at close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

ABLE 1.0 BLUE (default)

The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

ABLE 1.0 GREEN

The ABLE 1.0 uses a green bracket reticle for snappy target acquisition at close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

ABLE 3.4 YELLOW

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a yellow wire reticle for mid-range precision.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.2
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.003
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0004
StatId FireMode.FirstPersonOffsetX

ABLE 2.0 RED

This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple red dot for close-mid range accuracy.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.ArmsFovScalar

ABLE 2.0 YELLOW

This enhanced ABLE optic increases zoom depth by up to two times, and uses a yellow wire reticle for precision shots at close-mid range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.ArmsFovScalar

ABLE 2.0 BLUE

This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.ArmsFovScalar

ABLE 2.0 GREEN

This enhanced ABLE optic increases zoom depth by up to two times, and uses a green bracket reticle for close-mid range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.ArmsFovScalar

ABLE 3.4 BLUE

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.2
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.003
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0004
StatId FireMode.FirstPersonOffsetX

ABLE 3.4 GREEN

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a green bracket reticle for mid-range precision.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.2
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.003
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0004
StatId FireMode.FirstPersonOffsetX

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Extended Magazine

Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 2
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.UnequipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.EquipTime

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime

MPL

The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.6
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMax

Default Back Sight (default)

No listed effects

Default Front Sight (default)

No listed effects

Default Magazine (default)

No listed effects

Muzzle Brake (default)

No listed effects

Smart-Choke

A smart-choke tightens pellet spread by 40% when firing while aimed, but widens pellet spread by 20% when firing from the hip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend 20
StatId FireMode.PelletSpread
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
PcntAddend -40
StatId FireMode.PelletSpread

Flechette Ammunition

Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage falloff range, but reduce the number of pellets fired per shot by 1.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 3
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageFallOffStartMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend -1
SetDirectly 0
StatId FireMode.PelletsPerShot
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 3
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageFallOffEndMultiplier