The Seeker Heavy Crossbow fires hardlight bolts capable of considerable damage at long range. The weapon has a short delay before firing to stabilize the photon lattice of each bolt.
Basic information
Item / weapon ID
6011432 / 78644
Faction
No faction
Category
Heavy Crossbow
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
600ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
40 / 40
Ammo per shot / shots per clip
1 / 40
Short / long reload time
-1ms / -1ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
600 before 8.0m, 450 after 120.0m
Resist type
Small arm
Location multipliers
1.5x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
600
Max Damage Range
8
Minimum Damage
450
Min Damage Range
120
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
380.0m/s
Gravity
11.5
Life time / max range at base speed
6000ms / 2280.0m
Timing
Type
Semi-automatic
Shots per minute
75 RPM
Refire time
600ms
Fire duration
0ms
Delay
200ms
Charge time
0ms
Fire group: Delay-fire
Basic information
ID
80805
Transition time
Instant
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
81154
Type
Projectile
Is ADS
False
Detect range
10.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
40
Full reload time
-1ms
Magazine dump simulation
Recoil
Min / max rotation
-3.0° / 3.0°
Min / max vertical
0.8° / 0.8°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
0.08° / 0.08°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.08° / 0.16°
Recovery
18.0°/s after -175ms
Standing cone of fire
Base min / max spread
1.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
1.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.0° / max 7.0° Moving min 1.0° / max 7.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
1.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
81155
Type
Projectile
Is ADS
True
Detect range
10.0m
Move / turn multiplier
0.75x / 1.0x
Zoom
3.4x
Max consecutive shots
40
Full reload time
-1ms
Magazine dump simulation
Recoil
Min / max rotation
-3.0° / 3.0°
Min / max vertical
0.8° / 0.8°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
0.05° / 0.05°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.08° / 0.1°
Recovery
18.0°/s after -175ms
Standing cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
No bloom
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
No spread
Standing / moving multipliers
1.0x / 1.0x No spread
Pellet spread
0.0°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Banjo (3.4x) (default)
The Banjo mid-range optic allows for quick target acquisition with a high-contrast crosshair reticle, and 3.4x zoom depth.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.55
SetDirectly
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3
SetDirectly
1
StatId
FireMode.ArmsFovScalar
Bell RF (1x)
This light, wire-based reflex sight offers clear acquisition of short-range targets.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.35
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
Valley RF (2x)
The additional zoom depth offered by the Valley RF allows versatility when moving between short and medium range engagements.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.005
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
0
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
Force Skip Effect Target
0
StatId
FireMode.DefaultZoom
Guide Arms
Increases the velocity of the hardlight bolt by 20% while reducing its accuracy from the hip by the same amount.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
20
SetDirectly
0
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
20
SetDirectly
0
StatId
FireMode.CofMinScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
20
SetDirectly
0
StatId
FireMode.CofMaxScalar
Capacitor Arms
Doubles the number of total bolts stored, but the weapon now takes 20% longer to equip and unequip.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
0
Key2 (fire mode index) -1=All
-1
PcntAddend
100
StatId
AmmoSlot.ClipSize
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
20
StatId
Weapon.UnequipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
20
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
0
Key2 (fire mode index) -1=All
-1
PcntAddend
100
StatId
AmmoSlot.Capacity
Lightweight Arms
Decreases hipfire cone of fire by 40%, but you now fire from the hip at a 20% reduced firing rate.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
120
SetDirectly
0
StatId
FireMode.RefireTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
-0.4
SetDirectly
0
StatId
FireMode.CofMinScalar
Fracture Bolts
Volatile hardlight bolts detonate on impact, causing up to 200 damage over 2 meters. Increases the fire delay by 0.2 seconds and direct damage is reduced by 250.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
91402
SetDirectly
1
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.DamageEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
91403
SetDirectly
1
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.IndirectEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
200
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.FireDelay
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80522
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.ProjectileOverride
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
WeaponMountId
0
Force Skip Effect Target
0
StatId
FireMode.UseInWater
Aerolite Bolts
Modifies the crossbow to manufacture thinner hardlight bolts less affected by gravity, reducing the weapon's firing delay by 0.1 second, and increasing minimum damage range by 20%. Direct damage is reduced by 150.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
91401
PcntAddend
0
SetDirectly
1
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.DamageEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-100
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.FireDelay
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80524
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.ProjectileOverride
Splitbolt
Each bolt now splits into three separate shards on release, each dealing 40% of their original damage, and reducing their headshot damage multiplier by 50%. Splitbolt does not deal reduced damage when hitting the legs of a target, and aiming will tighten the pellet spread.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
3
SetDirectly
1
Force Skip Effect Target
0
StatId
FireMode.FanAngleDegrees
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.6
SetDirectly
1
WeaponMountId
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.FanAngleDegrees
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
3
SetDirectly
1
WeaponMountId
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.PelletsPerShot
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
91404
SetDirectly
1
WeaponMountId
0
Force Skip Effect Target
0
StatId
FireMode.DamageEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0.1
SetDirectly
0
WeaponMountId
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.LegshotMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80523
SetDirectly
1
WeaponMountId
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.ProjectileOverride
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80190
SetDirectly
1
WeaponMountId
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.25
PcntAddend
0
SetDirectly
0
WeaponMountId
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.HeadshotMultiplier
Vista LRO (6x)
This long-range optic magnifies zoom depth by six times, enabling easy acquisition of distant targets.