weapon image

Seeker HLX

The Seeker Heavy Crossbow fires hardlight bolts capable of considerable damage at long range. The weapon has a short delay before firing to stabilize the photon lattice of each bolt.



Basic information

Item / weapon ID 6011432 / 78644
Faction No faction
Category Heavy Crossbow
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 600ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 40 / 40
Ammo per shot / shots per clip 1 / 40
Short / long reload time -1ms / -1ms
Block auto False
Continuous False
Direct damage
Damage per shot 600 before 8.0m,
450 after 120.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 600
Max Damage Range 8
Minimum Damage 450
Min Damage Range 120
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 380.0m/s
Gravity 11.5
Life time / max range at base speed 6000ms / 2280.0m
Timing
Type Semi-automatic
Shots per minute 75 RPM
Refire time 600ms
Fire duration 0ms
Delay 200ms
Charge time 0ms

Fire group: Delay-fire

Basic information

ID 80805
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81154
Type Projectile
Is ADS False
Detect range 10.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 40
Full reload time -1ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -3.0° / 3.0°
Min / max vertical 0.8° / 0.8°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.08° / 0.08°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.08° / 0.16°
Recovery 18.0°/s after -175ms
Standing cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 7.0°
Moving min 1.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 2.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 7.0°
Moving min 2.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 7.0°
Moving min 2.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 7.0°
Moving min 2.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 81155
Type Projectile
Is ADS True
Detect range 10.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 3.4x
Max consecutive shots 40
Full reload time -1ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -3.0° / 3.0°
Min / max vertical 0.8° / 0.8°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.05° / 0.05°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.08° / 0.1°
Recovery 18.0°/s after -175ms
Standing cone of fire
Base min / max spread No spread
Standing / moving multipliers 1.0x / 1.0x
No spread
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread No spread
Standing / moving multipliers 1.0x / 1.0x
No spread
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread No spread
Standing / moving multipliers 1.0x / 1.0x
No spread
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread No spread
Standing / moving multipliers 1.0x / 1.0x
No spread
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Banjo (3.4x) (default)

The Banjo mid-range optic allows for quick target acquisition with a high-contrast crosshair reticle, and 3.4x zoom depth.

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.55
SetDirectly 1
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
StatId FireMode.ArmsFovScalar

Bell RF (1x)

This light, wire-based reflex sight offers clear acquisition of short-range targets.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ

Valley RF (2x)

The additional zoom depth offered by the Valley RF allows versatility when moving between short and medium range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.005
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 0
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.DefaultZoom

Guide Arms

Increases the velocity of the hardlight bolt by 20% while reducing its accuracy from the hip by the same amount.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
SetDirectly 0
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend 20
SetDirectly 0
StatId FireMode.CofMinScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend 20
SetDirectly 0
StatId FireMode.CofMaxScalar

Capacitor Arms

Doubles the number of total bolts stored, but the weapon now takes 20% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
PcntAddend 100
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId Weapon.UnequipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
PcntAddend 100
StatId AmmoSlot.Capacity

Lightweight Arms

Decreases hipfire cone of fire by 40%, but you now fire from the hip at a 20% reduced firing rate.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 120
SetDirectly 0
StatId FireMode.RefireTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.4
SetDirectly 0
StatId FireMode.CofMinScalar

Fracture Bolts

Volatile hardlight bolts detonate on impact, causing up to 200 damage over 2 meters. Increases the fire delay by 0.2 seconds and direct damage is reduced by 250.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91402
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.DamageEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91403
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.IndirectEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 200
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.FireDelay
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80522
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.UseInWater

Aerolite Bolts

Modifies the crossbow to manufacture thinner hardlight bolts less affected by gravity, reducing the weapon's firing delay by 0.1 second, and increasing minimum damage range by 20%. Direct damage is reduced by 150.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91401
PcntAddend 0
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.DamageEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -100
PcntAddend 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.FireDelay
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80524
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride

Splitbolt

Each bolt now splits into three separate shards on release, each dealing 40% of their original damage, and reducing their headshot damage multiplier by 50%. Splitbolt does not deal reduced damage when hitting the legs of a target, and aiming will tighten the pellet spread.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 3
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.FanAngleDegrees
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.6
SetDirectly 1
WeaponMountId 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.FanAngleDegrees
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 3
SetDirectly 1
WeaponMountId 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.PelletsPerShot
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91404
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.DamageEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0.1
SetDirectly 0
WeaponMountId 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.LegshotMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80523
SetDirectly 1
WeaponMountId 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80190
SetDirectly 1
WeaponMountId 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.25
PcntAddend 0
SetDirectly 0
WeaponMountId 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.HeadshotMultiplier

Vista LRO (6x)

This long-range optic magnifies zoom depth by six times, enabling easy acquisition of distant targets.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.55
SetDirectly 1
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
SetDirectly 1
StatId FireMode.HideWeapon