weapon image

SAS-R

The medium-range SAS-R's sniper rifle features a rapid bolt action that allows users to make follow up shots on targets before they can reach cover. NC use only.



Basic information

Item / weapon ID 24001 / 24001
Faction New Conglomerate
Category Sniper rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 850ms / 250ms
To / from ADS time 200ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 700 before 10.0m,
400 after 265.0m
Resist type Sniper
Location multipliers 2.1x on Head
0.9x on Legs
Direct damage effect
resist_type Sniper
target_type Any
action Damage Falloff
Max Damage 700
Max Damage Range 10
Minimum Damage 400
Min Damage Range 265
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 500.0m/s
Gravity 7.5
Life time / max range at base speed 1500ms / 750.0m
Timing
Type Manual-action with 1100ms chamber time
Shots per minute 47 RPM
Refire time 170ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.4° / 0.4°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.1°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.2° / 0.4°
Recovery 5.0°/s after 0ms

Fire group: Bolt Action

Basic information

ID 24001
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 24001
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 5
Full reload time 4000ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 5 / 40
Ammo per shot / shots per clip 1 / 5
Short / long reload time 2800ms / 4000ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 4.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 4.5° / max 7.0°
Moving min 4.5° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 24101
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 5
Full reload time 4000ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 5 / 40
Ammo per shot / shots per clip 1 / 5
Short / long reload time 2800ms / 4000ms
Block auto True
Continuous False
Standing cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.55° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.55° / max 2.0°
Moving min 0.55° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Suppressor

The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 24100
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -10
StatId FireGroup.ProjectileDamageFallOffStart
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -20
StatId FireGroup.ProjectileDamageFallOffEnd
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.15
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
StatId FireMode.FireDetectRange
action Modify the given character flag
Operation (see tooltip) 0
ModifyValue 1
Persist 1
OneShot 0
CharacterFlagKey BlockSpotOnDamageTaken

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Compensator (default)

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.

No listed effects

Straight-Pull Bolt

The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
SetDirectly 1
StatId FireGroup.ChamberInIronSight

Default Magazine (default)

This is the default magazine

No listed effects

TekLyte Reflex (1x)

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.059
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01017
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.1
StatId FireMode.ArmsFovScalar

GD RefleXR (2x)

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.149
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00998
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0999999999999999
StatId FireMode.ArmsFovScalar

LACO (3.4x)

Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.688316
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.05
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01137
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.5
StatId FireMode.ArmsFovScalar

LX Tacti-Eye (3.4x)

Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.663316
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.05
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01047
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

TrueShot (4x)

The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.689316
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00697
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0001
StatId FireMode.FirstPersonOffsetX

LX Mark IV (4x)

OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.938316
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01048
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.5
StatId FireMode.ArmsFovScalar

Default Back Sight (default)

No listed effects

Default Front Sight (default)

No listed effects

TekLyte Reflex (1x) - Diamond

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.059
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01017
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.1
StatId FireMode.ArmsFovScalar

TekLyte Reflex (1x) - Mil Dot

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.059
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01017
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.1
StatId FireMode.ArmsFovScalar

TekLyte Reflex (1x) - NewCon

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.059
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01017
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.1
StatId FireMode.ArmsFovScalar

TekLyte Reflex (1x) - Yellow Dot

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.059
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01017
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.1
StatId FireMode.ArmsFovScalar

GD RefleXR (2x) - Diamond

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.149
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00998
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0999999999999999
StatId FireMode.ArmsFovScalar

GD RefleXR (2x) - Mil Dot

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.149
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00998
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0999999999999999
StatId FireMode.ArmsFovScalar

GD RefleXR (2x) - NewCon

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.149
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00998
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0999999999999999
StatId FireMode.ArmsFovScalar

GD RefleXR (2x) - Yellow Dot

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.149
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00998
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0999999999999999
StatId FireMode.ArmsFovScalar

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime