weapon image

Rocklet Rifle

The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.

Press Aim Down Sights to fire a rocklet barrage.



Basic information

Item / weapon ID 804940 / 78032
Faction New Conglomerate
Category Aerial combat weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 300ms / 300ms
To / from ADS time 200ms / 200ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 6 / 60
Ammo per shot / shots per clip 1 / 6
Short / long reload time 3450ms / 3450ms
Block auto False
Continuous False
Direct damage
Damage per shot 125
Resist type Rocket launcher
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Rocket launcher
target_type Any
action Damage
Damage Amount 125
Indirect damage
Damage per shot 60 within 5.0m radius,
1 within 8.0m radius
Resist type Flak explosive blast
Indirect damage effect
resist_type Flak explosive blast
target_type Any
action Indirect Damage
Damage within inside radius 60
Inside Radius (min) 5
Minimum Damage (Damage at max radius) 1
Outside Radius (max) 8
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Projectile
Flight type Proximity detonate
Speed 30.0m/s
Acceleration / max speed 50.0 / 120.0m/s
Gravity 1.0
Life time / max range at base speed 3000ms / 90.0m

Fire group: Semi-Auto / 6x Burst

Basic information

ID 80034
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80045
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3450ms
Magazine dump simulation
magdump simulation
Timing
Type Semi-automatic
Shots per minute 133 RPM
Refire time 450ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -15.0° / 15.0°
Min / max vertical 0.22° / 0.22°
Standing / crouched vertical increase 0.1° / °
First shot vertical multiplier 3.0x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after -350ms
Standing cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Fire mode: Projectile Hipfire
Basic information
ID 80301
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3450ms
Magazine dump simulation
magdump simulation
Timing
Type 6x burst with 100ms refire
Shots per minute 378 RPM
Refire time 450ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -15.0° / 15.0°
Min / max vertical 0.22° / 0.22°
Standing / crouched vertical increase 0.1° / °
First shot vertical multiplier 3.0x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 20.0°/s after 125ms
Standing cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.75°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.75°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.75°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.75°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.75°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.75°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s

Attachments

Default Magazine (default)

This is the default magazine

No listed effects

Sabot Rocklets

Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80406
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.CofRecoil
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.BurstCount
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91304
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.DamageEffect

ACE Rocklets

Armor-piercing Contained Explosive rocklets deal moderate damage to armored ground targets, and will air-burst when near enemy aircraft.
attachment image

No listed effects

Typhoon Rocklets

The heavier Typhoon class rocklet carries a more powerful anti-armor payload, but sacrifices its flak-like anti-air capabilities.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80172
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91110
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.DamageEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91109
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.IndirectEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0.5
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.BulletArcKickAngle