The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Press Aim Down Sights to fire a rocklet barrage.
Item / weapon ID | 802768 / 77851 |
---|---|
Faction | Vanu Sovereignty |
Category | Aerial combat weapon |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 300ms / 300ms |
To / from ADS time | 200ms / 200ms |
Sprint recovery time | 300ms |
Clip size / total capacity | 6 / 60 |
---|---|
Ammo per shot / shots per clip | 1 / 6 |
Short / long reload time | 3450ms / 3450ms |
Block auto | False |
Continuous | False |
Damage per shot | 125 |
---|---|
Resist type | Rocket launcher |
Location multipliers | 1.0x on Head 0.9x on Legs |
resist_type | Rocket launcher |
---|---|
target_type | Any |
action | Damage |
Damage Amount | 125 |
Damage per shot | 60 within 5.0m radius, 1 within 8.0m radius |
---|---|
Resist type | Flak explosive blast |
resist_type | Flak explosive blast |
---|---|
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 60 |
Inside Radius (min) | 5 |
Minimum Damage (Damage at max radius) | 1 |
Outside Radius (max) | 8 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Flight type | Proximity detonate |
---|---|
Speed | 30.0m/s |
Acceleration / max speed | 50.0 / 120.0m/s |
Gravity | 1.0 |
Life time / max range at base speed | 3000ms / 90.0m |
ID | 80034 |
---|---|
Transition time | Instant |
ID | 80045 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 6 |
Full reload time | 3450ms |
Type | Semi-automatic |
---|---|
Shots per minute | 133 RPM |
Refire time | 450ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | -15.0° / 15.0° |
---|---|
Min / max vertical | 0.22° / 0.22° |
Standing / crouched vertical increase | 0.1° / ° |
First shot vertical multiplier | 3.0x |
Min / max horizontal | 0.2° / 0.25° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
Recovery | 50.0°/s after -350ms |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
ID | 80301 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 6 |
Full reload time | 3450ms |
Type | 6x burst with 100ms refire |
---|---|
Shots per minute | 378 RPM |
Refire time | 450ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | -15.0° / 15.0° |
---|---|
Min / max vertical | 0.22° / 0.22° |
Standing / crouched vertical increase | 0.1° / ° |
First shot vertical multiplier | 3.0x |
Min / max horizontal | 0.2° / 0.25° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
Recovery | 20.0°/s after 125ms |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.75° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.75° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.75° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.75° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.75° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.75° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80406 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ProjectileOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.CofRecoil |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.BurstCount |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 91304 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.DamageEffect |
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80172 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ProjectileOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 91110 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.DamageEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 91109 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.IndirectEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0.5 |
SetDirectly | 1 |
WeaponMountId | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.BulletArcKickAngle |