The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Press Aim Down Sights to fire a rocklet barrage.
| Item / weapon ID | 6005191 / 78346 |
|---|---|
| Faction | NS Operatives |
| Category | Aerial combat weapon |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 300ms / 300ms |
| To / from ADS time | 200ms / 200ms |
| Sprint recovery time | 300ms |
| Clip size / total capacity | 6 / 60 |
|---|---|
| Ammo per shot / shots per clip | 1 / 6 |
| Short / long reload time | 3450ms / 3450ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 125 |
|---|---|
| Resist type | Rocket launcher |
| Location multipliers | 1.0x on Head 0.9x on Legs |
| resist_type | Rocket launcher |
|---|---|
| target_type | Any |
| action | Damage |
| Damage Amount | 125 |
| Damage per shot | 60 within 5.0m radius, 1 within 8.0m radius |
|---|---|
| Resist type | Flak explosive blast |
| resist_type | Flak explosive blast |
|---|---|
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 60 |
| Inside Radius (min) | 5 |
| Minimum Damage (Damage at max radius) | 1 |
| Outside Radius (max) | 8 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Distance | 0 |
| Flight type | Proximity detonate |
|---|---|
| Speed | 30.0m/s |
| Acceleration / max speed | 50.0 / 120.0m/s |
| Gravity | 1.0 |
| Life time / max range at base speed | 3000ms / 90.0m |
| ID | 80527 |
|---|---|
| Transition time | Instant |
| ID | 80045 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 40.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 6 |
| Full reload time | 3450ms |
| Type | Semi-automatic |
|---|---|
| Shots per minute | 133 RPM |
| Refire time | 450ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | -15.0° / 15.0° |
|---|---|
| Min / max vertical | 0.22° / 0.22° |
| Standing / crouched vertical increase | 0.1° / ° |
| First shot vertical multiplier | 3.0x |
| Min / max horizontal | 0.2° / 0.25° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
| Recovery | 50.0°/s after -350ms |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| ID | 80301 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 40.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 6 |
| Full reload time | 3450ms |
| Type | 6x burst with 100ms refire |
|---|---|
| Shots per minute | 378 RPM |
| Refire time | 450ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | -15.0° / 15.0° |
|---|---|
| Min / max vertical | 0.22° / 0.22° |
| Standing / crouched vertical increase | 0.1° / ° |
| First shot vertical multiplier | 3.0x |
| Min / max horizontal | 0.2° / 0.25° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
| Recovery | 20.0°/s after 125ms |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.75° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.75° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.75° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.75° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.75° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 7.0° Moving min 0.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.75° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80172 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ProjectileOverride |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 91110 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.DamageEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 91109 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.IndirectEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 0.5 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.BulletArcKickAngle |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80406 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ProjectileOverride |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.CofRecoil |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 3 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.BurstCount |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 91304 |
| SetDirectly | 1 |
| WeaponMountId | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.DamageEffect |
No listed effects