Chambered for the powerful 12.7x75mm round, the high muzzle velocity and stopping power afforded by the RAMS .50M ensures shots will hit harder and faster than others in its class. TR use only.
Item / weapon ID | 25004 / 25004 |
---|---|
Faction | Terran Republic |
Category | Sniper rifle |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 850ms / 250ms |
To / from ADS time | 300ms / 150ms |
Sprint recovery time | 300ms |
Damage per shot | 700 before 10.0m, 400 after 400.0m |
---|---|
Resist type | Sniper |
Location multipliers | 2.1x on Head 0.9x on Legs |
resist_type | Sniper |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 700 |
Max Damage Range | 10 |
Minimum Damage | 400 |
Min Damage Range | 400 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 650.0m/s |
Gravity | 7.5 |
Life time / max range at base speed | 1500ms / 975.0m |
Type | Manual-action with 1500ms chamber time |
---|---|
Shots per minute | 35 RPM |
Refire time | 170ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | No rotation |
---|---|
Min / max vertical | 0.4° / 0.4° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.1° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.2° / 0.4° |
Recovery | 5.0°/s after 0ms |
ID | 25004 |
---|---|
Transition time | Instant |
ID | 25004 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 100.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 5 |
Full reload time | 5000ms |
Clip size / total capacity | 5 / 40 |
---|---|
Ammo per shot / shots per clip | 1 / 5 |
Short / long reload time | 3860ms / 5000ms |
Block auto | False |
Continuous | False |
Base min / max spread | 5.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.5° / max 7.0° Moving min 6.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.5° / max 7.0° Moving min 6.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 5.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 25104 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 100.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 6.0x |
Max consecutive shots | 5 |
Full reload time | 5000ms |
Clip size / total capacity | 5 / 40 |
---|---|
Ammo per shot / shots per clip | 1 / 5 |
Short / long reload time | 3860ms / 5000ms |
Block auto | True |
Continuous | False |
Base min / max spread | 0.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.55° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.55° / max 2.0° Moving min 0.55° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 6 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 24100 |
SetDirectly | 1 |
StatId | FireMode.EffectGroup |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -10 |
StatId | FireGroup.ProjectileDamageFallOffStart |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -20 |
StatId | FireGroup.ProjectileDamageFallOffEnd |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -0.15 |
StatId | FireGroup.ProjectileSpeedMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
SetDirectly | 1 |
StatId | FireMode.FireDetectRange |
action | Modify the given character flag |
---|---|
Operation (see tooltip) | 0 |
ModifyValue | 1 |
Persist | 1 |
OneShot | 0 |
CharacterFlagKey | BlockSpotOnDamageTaken |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireGroup.ChamberInIronSight |
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 20 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMinXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMaxXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.UnequipTime |