The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. VS use only.
Item / weapon ID | 17000 / 17000 |
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Faction | Vanu Sovereignty |
Category | MAX AI left |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 500ms / 1000ms |
To / from ADS time | 0ms / 0ms |
Sprint recovery time | 500ms |
Clip size / total capacity | 50 / 400 |
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Ammo per shot / shots per clip | 1 / 50 |
Short / long reload time | 2000ms / 2700ms |
Block auto | False |
Continuous | False |
Damage per shot | 167 before 10.0m, 143 after 75.0m |
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Resist type | Small arm |
Location multipliers | 1.5x on Head 0.9x on Legs |
resist_type | Small arm |
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target_type | Any |
action | Damage Falloff |
Max Damage | 167 |
Max Damage Range | 10 |
Minimum Damage | 143 |
Min Damage Range | 75 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
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Speed | 450.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 1250ms / 562.5m |
Type | Automatic |
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Shots per minute | 337 RPM |
Refire time | 178ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | -0.25° / 0.25° |
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Min / max vertical | 0.2° / 0.2° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.5x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Recovery | 7.0°/s after 178ms |
Base min / max spread | 1.5° / 3.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 3.0° Moving min 1.5° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.25° / 3.0° |
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Standing / moving multipliers | 1.0x / 1.0x Standing min 1.25° / max 3.0° Moving min 1.25° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 5.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 1.5° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 3.0° Moving min 1.5° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 17000 |
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Transition time | Instant |
action | Modify Weapon Stat |
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Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 50 |
StatId | AmmoSlot.ClipSize |