weapon image

Quasar VM1

The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. VS use only.



Basic information

Item / weapon ID 17000 / 17000
Faction Vanu Sovereignty
Category MAX AI left
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 500ms / 1000ms
To / from ADS time 0ms / 0ms
Sprint recovery time 500ms

Fire groups

Ammo
Clip size / total capacity 50 / 400
Ammo per shot / shots per clip 1 / 50
Short / long reload time 2000ms / 2700ms
Block auto False
Continuous False
Direct damage
Damage per shot 167 before 10.0m,
143 after 75.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 167
Max Damage Range 10
Minimum Damage 143
Min Damage Range 75
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 450.0m/s
Gravity No gravity
Life time / max range at base speed 1250ms / 562.5m
Timing
Type Automatic
Shots per minute 337 RPM
Refire time 178ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -0.25° / 0.25°
Min / max vertical 0.2° / 0.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.5x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Recovery 7.0°/s after 178ms
Standing cone of fire
Base min / max spread 1.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 3.0°
Moving min 1.5° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.25° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.25° / max 3.0°
Moving min 1.25° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery No recovery
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 3.0°
Moving min 1.5° / max 3.0°
Pellet spread 0.0°
Bloom 0.06°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Auto

Basic information

ID 17000
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 17000
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 0.75x
Zoom 1.0x
Max consecutive shots 50
Full reload time 2700ms
Magazine dump simulation
magdump simulation

Attachments

Extended Magazine

Increases the amount of ammunition in each magazine by 50%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 50
StatId AmmoSlot.ClipSize