Equipped with an experimental regenerating power core, the Phaseshift VX-S has no use for traditional ammunition, and can switch between semi-auto and bolt-action firing modes to fit the engagement range. VS use only.
Item / weapon ID | 7337 / 7337 |
---|---|
Faction | Vanu Sovereignty |
Category | Sniper rifle |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 850ms / 250ms |
To / from ADS time | 300ms / 150ms |
Sprint recovery time | 300ms |
Flight type | Ballistic |
---|---|
Speed | 550.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 1250ms / 687.5m |
Type | Semi-automatic |
---|---|
Shots per minute | 184 RPM |
Refire time | 326ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 7337 |
---|---|
Transition time | 10ms |
Shots before overheat / total capacity | 5 / 1000.0 |
---|---|
Heat per shot / shots to overheat | 190.0 / 6 |
Without / with overheat recovery time (overheat penalty time) | 2700ms / 3700ms (1000ms) |
Damage per shot | 400 before 10.0m, 334 after 85.0m |
---|---|
Resist type | Sniper |
Location multipliers | 2.0x on Head 0.9x on Legs |
resist_type | Sniper |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 400 |
Max Damage Range | 10 |
Minimum Damage | 334 |
Min Damage Range | 85 |
ShieldBypassPcnt | 0 |
Min / max rotation | 6.0° / 15.0° |
---|---|
Min / max vertical | 1.2° / 1.2° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.2° / 0.8° |
Recovery | 15.0°/s after -150ms |
ID | 7635 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 100.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 5 |
Full reload time | 2600ms |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.5° / max 7.0° Moving min 6.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 7698 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 100.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 6.0x |
Max consecutive shots | 5 |
Full reload time | 2600ms |
Base min / max spread | 0.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.55° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.55° / max 2.0° Moving min 0.55° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.8° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 80217 |
---|---|
Transition time | 10ms |
Damage per shot | 550 before 10.0m, 400 after 400.0m |
---|---|
Resist type | Sniper |
Location multipliers | 2.2x on Head 0.9x on Legs |
resist_type | Sniper |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 550 |
Max Damage Range | 10 |
Minimum Damage | 400 |
Min Damage Range | 400 |
ShieldBypassPcnt | 0 |
Min / max rotation | 6.0° / 15.0° |
---|---|
Min / max vertical | 4.5° / 4.5° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.2° / 0.8° |
Recovery | 15.0°/s after 0ms |
ID | 7636 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 100.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 1 |
Full reload time | 2300ms |
Shots before overheat / total capacity | 1 / 1000.0 |
---|---|
Heat per shot / shots to overheat | 800.0 / 2 |
Without / with overheat recovery time (overheat penalty time) | 2700ms / 3700ms (1000ms) |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.5° / max 7.0° Moving min 6.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 7637 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 100.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 6.0x |
Max consecutive shots | 1 |
Full reload time | 3000ms |
Shots before overheat / total capacity | 1 / 1000.0 |
---|---|
Heat per shot / shots to overheat | 800.0 / 2 |
Without / with overheat recovery time (overheat penalty time) | 3400ms / 4400ms (1000ms) |
Base min / max spread | 0.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.55° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.55° / max 2.0° Moving min 0.55° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 8 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 10 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 12 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 26100 |
SetDirectly | 1 |
StatId | FireMode.EffectGroup |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -10 |
StatId | FireGroup.ProjectileDamageFallOffStart |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -20 |
StatId | FireGroup.ProjectileDamageFallOffEnd |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -0.15 |
StatId | FireGroup.ProjectileSpeedMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 0 |
SetDirectly | 1 |
StatId | FireMode.FireDetectRange |
action | Modify the given character flag |
---|---|
Operation (see tooltip) | 0 |
ModifyValue | 1 |
Persist | 1 |
OneShot | 0 |
CharacterFlagKey | BlockSpotOnDamageTaken |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
No listed effects
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 20 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMinXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMaxXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.UnequipTime |