weapon image

Phaseshift VX-S

Equipped with an experimental regenerating power core, the Phaseshift VX-S has no use for traditional ammunition, and can switch between semi-auto and bolt-action firing modes to fit the engagement range. VS use only.



Basic information

Item / weapon ID 7337 / 7337
Faction Vanu Sovereignty
Category Sniper rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 850ms / 250ms
To / from ADS time 300ms / 150ms
Sprint recovery time 300ms

Fire groups

Projectile
Flight type Ballistic
Speed 550.0m/s
Gravity No gravity
Life time / max range at base speed 1250ms / 687.5m
Timing
Type Semi-automatic
Shots per minute 184 RPM
Refire time 326ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire group: Semi-Auto

Basic information

ID 7337
Transition time 10ms
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation
Heat
Shots before overheat / total capacity 5 / 1000.0
Heat per shot / shots to overheat 190.0 / 6
Without / with overheat recovery time (overheat penalty time) 2700ms / 3700ms (1000ms)
Direct damage
Damage per shot 400 before 10.0m,
334 after 85.0m
Resist type Sniper
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Sniper
target_type Any
action Damage Falloff
Max Damage 400
Max Damage Range 10
Minimum Damage 334
Min Damage Range 85
ShieldBypassPcnt 0
Recoil
Min / max rotation 6.0° / 15.0°
Min / max vertical 1.2° / 1.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.2° / 0.8°
Recovery 15.0°/s after -150ms

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 7635
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 5
Full reload time 2600ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 5.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.5° / max 7.0°
Moving min 5.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 6.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.5° / max 7.0°
Moving min 6.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 7698
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 6.0x
Max consecutive shots 5
Full reload time 2600ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.55° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.55° / max 2.0°
Moving min 0.55° / max 2.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Semi-Auto

Basic information

ID 80217
Transition time 10ms
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation
Direct damage
Damage per shot 550 before 10.0m,
400 after 400.0m
Resist type Sniper
Location multipliers 2.2x on Head
0.9x on Legs
Direct damage effect
resist_type Sniper
target_type Any
action Damage Falloff
Max Damage 550
Max Damage Range 10
Minimum Damage 400
Min Damage Range 400
ShieldBypassPcnt 0
Recoil
Min / max rotation 6.0° / 15.0°
Min / max vertical 4.5° / 4.5°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.2° / 0.8°
Recovery 15.0°/s after 0ms

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 7636
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 1
Full reload time 2300ms
Magazine dump simulation
magdump simulation
Heat
Shots before overheat / total capacity 1 / 1000.0
Heat per shot / shots to overheat 800.0 / 2
Without / with overheat recovery time (overheat penalty time) 2700ms / 3700ms (1000ms)
Standing cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 5.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.5° / max 7.0°
Moving min 5.5° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 6.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.5° / max 7.0°
Moving min 6.5° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 7637
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 6.0x
Max consecutive shots 1
Full reload time 3000ms
Magazine dump simulation
magdump simulation
Heat
Shots before overheat / total capacity 1 / 1000.0
Heat per shot / shots to overheat 800.0 / 2
Without / with overheat recovery time (overheat penalty time) 3400ms / 4400ms (1000ms)
Standing cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 2.0°
Moving min 0.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.55° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.55° / max 2.0°
Moving min 0.55° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

TSO (7x)

The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.DefaultZoom

TriGon-8 (8x)

Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 8
SetDirectly 1
StatId FireMode.DefaultZoom

Mach-10 (10x)

The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 10
SetDirectly 1
StatId FireMode.DefaultZoom

Mach-12 (12x)

Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 12
SetDirectly 1
StatId FireMode.DefaultZoom

Suppressor

The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 26100
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -10
StatId FireGroup.ProjectileDamageFallOffStart
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -20
StatId FireGroup.ProjectileDamageFallOffEnd
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.15
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
StatId FireMode.FireDetectRange
action Modify the given character flag
Operation (see tooltip) 0
ModifyValue 1
Persist 1
OneShot 0
CharacterFlagKey BlockSpotOnDamageTaken

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Compensator (default)

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.

No listed effects

TriGon-6 (6x) (default)

The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.

Hold Sprint to steady aim.

No listed effects

Default Magazine (default)

This is the default magazine

No listed effects

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime