Built from a highly-tinkered Parallax, the Parsec was the brainchild of a small group of engineers looking for long-range perfection. Though significantly louder than most sniper rifles, it drops targets before the sound wave even reaches them.
| Item / weapon ID | 1979 / 125 |
|---|---|
| Faction | Vanu Sovereignty |
| Category | Sniper rifle |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 850ms / 250ms |
| To / from ADS time | 300ms / 150ms |
| Sprint recovery time | 300ms |
| Shots before overheat / total capacity | 3 / 999.0 |
|---|---|
| Heat per shot / shots to overheat | 250.0 / 4 |
| Without / with overheat recovery time (overheat penalty time) | 6290ms / 10150ms (3860ms) |
| Damage per shot | 700 before 10.0m, 450 after 325.0m |
|---|---|
| Resist type | Sniper |
| Location multipliers | 2.1x on Head 0.9x on Legs |
| resist_type | Sniper |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 700 |
| Max Damage Range | 10 |
| Minimum Damage | 450 |
| Min Damage Range | 325 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 650.0m/s |
| Gravity | 7.5 |
| Life time / max range at base speed | 1500ms / 975.0m |
| Type | Manual-action with 1500ms chamber time |
|---|---|
| Shots per minute | 35 RPM |
| Refire time | 170ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | No rotation |
|---|---|
| Min / max vertical | 0.4° / 0.4° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.1° / 0.1° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.2° / 0.4° |
| Recovery | 5.0°/s after 0ms |
| ID | 774 |
|---|---|
| Transition time | Instant |
| ID | 849 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 150.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 3 |
| Full reload time | 5179ms |
| Base min / max spread | 5.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.75° / max 7.0° Moving min 5.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.25° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.25° / max 7.0° Moving min 5.25° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 6.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 6.75° / max 7.0° Moving min 6.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 6.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 6.75° / max 7.0° Moving min 6.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.75° / max 7.0° Moving min 5.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 850 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 150.0m |
| Move / turn multiplier | 0.5x / 1.0x |
| Zoom | 6.0x |
| Max consecutive shots | 3 |
| Full reload time | 5179ms |
| Base min / max spread | 0.0° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.0° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 2.0° Moving min 0.0° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.55° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.55° / max 2.0° Moving min 0.55° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.2° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.DefaultZoom |
No listed effects
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 4 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -40 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 6 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -40 |
| StatId | FireMode.ReticleId |
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 721 |
| SetDirectly | 1 |
| StatId | FireMode.EffectGroup |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 0 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 15 |
| StatId | FireMode.FireDetectRange |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 20 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilHorizontalTolerance |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -30 |
| StatId | Weapon.EquipTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilMinXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilMaxXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -30 |
| StatId | Weapon.UnequipTime |
| action | Set Character Status |
|---|---|
| CharacterStatus | 40 |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.165 |
| StatId | FireMode.MovementModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.55 |
| SetDirectly | 0 |
| StatId | FireMode.CofMinModifier |