The NSX Tanto is a powerful, lightweight carbine which combines precision with versatility, and is most effective in short bursts. All factions can use NS weapons.
Basic information
Item / weapon ID
804243 / 77958
Faction
No faction
Category
Carbine
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
500ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
30 / 300
Ammo per shot / shots per clip
1 / 30
Short / long reload time
2300ms / 2750ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
143 before 10.0m, 112 after 60.0m
Resist type
Small arm
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
143
Max Damage Range
10
Minimum Damage
112
Min Damage Range
60
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
520.0m/s
Gravity
11.25
Life time / max range at base speed
1500ms / 780.0m
Timing
Type
Automatic
Shots per minute
600 RPM
Refire time
100ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Fire group: Auto
Basic information
ID
80111
Transition time
Instant
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
80163
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
30
Full reload time
2750ms
Magazine dump simulation
Recoil
Min / max rotation
5.0° / 7.0°
Min / max vertical
0.4° / 0.4°
Standing / crouched vertical increase
0.1° / °
First shot vertical multiplier
1.4x
Min / max horizontal
0.14° / 0.14°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.4° / 0.56°
Recovery
18.0°/s after 100ms
Standing cone of fire
Base min / max spread
0.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 7.0° Moving min 0.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
7.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 7.0° Moving min 0.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
7.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 7.0° Moving min 0.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
7.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
0.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 7.0° Moving min 0.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
7.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
1.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.0° / max 7.0° Moving min 1.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
7.0°/s after 0ms
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 7.0° Moving min 0.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.12°
Recovery
7.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
80164
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.75x / 1.0x
Zoom
1.35x
Max consecutive shots
30
Full reload time
2750ms
Magazine dump simulation
Recoil
Min / max rotation
5.0° / 7.0°
Min / max vertical
0.4° / 0.4°
Standing / crouched vertical increase
0.1° / °
First shot vertical multiplier
1.4x
Min / max horizontal
0.14° / 0.14°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.4° / 0.56°
Recovery
18.0°/s after 80ms
Standing cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.06°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Default Back Sight (default)
No listed effects
Default Front Sight (default)
No listed effects
Magazine (default)
No listed effects
Flash Suppressor
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
45003
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
0
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
15
StatId
FireMode.FireDetectRange
Forward Grip
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
150
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMaxXModifier
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-2
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0.1
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
20
StatId
FireGroup.ProjectileDamageFallOffEnd
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0106
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.38
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
49
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
70014
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-5
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
5
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.1
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileSpeedMultiplier
ACRA (3.4x)
Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0135
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
NiCO XR (2x) - Yellow Dot
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.123
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.018
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.6
StatId
FireMode.ArmsFovScalar
NiCO XR (2x) - Cross
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.123
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.018
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.6
StatId
FireMode.ArmsFovScalar
NiCO XR (2x)
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.123
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.018
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.6
StatId
FireMode.ArmsFovScalar
NiCO (1x) - Yellow Dot
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.033
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.017
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
NiCO (1x) - Cross
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.033
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.017
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
NiCO (1x)
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.033
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.017
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
CCLR (1x)
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0085
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.9
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.103
StatId
FireMode.FirstPersonOffsetZ
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Extended Magazine
Increases the amount of ammunition in each magazine by 6 rounds, and the weapon takes 15% longer to equip and unequip.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
6
StatId
AmmoSlot.ClipSize
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
15
StatId
Weapon.UnequipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
15
StatId
Weapon.EquipTime
Short Barrel
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
-40
StatId
FireMode.CofRecoil
Heavy Barrel
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
-20
StatId
FireMode.CofRecoil
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.165
StatId
FireMode.MovementModifier
Angled Forward Grip
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increases the side to side recoil of a weapon by 10%.