NSX Raijin
Three Raijin shurikens are tossed in a vertical spread, allowing their kinetic edge to strike deep into enemy armor at multiple locations.
Basic information
Item / weapon ID | 6005472 / 78308 |
Faction | No faction |
Category | Grenade |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 100ms / 100ms |
To / from ADS time | 50ms / 50ms |
Sprint recovery time | 200ms |
Fire groups
Ammo
Clip size / total capacity | 0 / 0 |
Ammo per shot / shots per clip | 1 / 0 |
Short / long reload time | 0ms / 0ms |
Block auto | False |
Continuous | False |
Direct damage
Pellets count @ damage | 3 @ 300 before 20.0m, 100 after 100.0m |
Damage per shot | 900 before 20.0m, 300 after 100.0m |
Resist type | Melee |
Location multipliers | 1.5x on Head 0.9x on Legs |
Direct damage effect
resist_type | Melee |
target_type | Any |
action | Damage Falloff |
Max Damage | 300 |
Max Damage Range | 20 |
Minimum Damage | 100 |
Min Damage Range | 100 |
ShieldBypassPcnt | 0 |
Projectile
Flight type | True ballistic |
Speed | 40.0m/s |
Gravity | 0.2 |
Life time / max range at base speed | 3000ms / 120.0m |
Timing
Type | Semi-automatic |
Shots per minute | 60 RPM |
Refire time | 1000ms |
Fire duration | 100ms |
Delay | 0ms |
Charge time | 0ms |
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | No spread |
Standing / moving multipliers | 1.0x / 1.0x No spread |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Fire group: Thrown
Basic information
ID | 80488 |
Transition time | Instant |
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID | 80685 |
Type | Projectile |
Is ADS | False |
Detect range | 1.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 0 |
Full reload time | 0ms |