weapon image

NSX Muramasa

Scrapped prior to release in favor of the Masamune's wire-guidance system and contextual firing modes, the NSX Muramasa can fire up to four accurate, high damage rockets either from the hip or while aiming down the optics.



Basic information

Item / weapon ID 6011151 / 78355
Faction No faction
Category Rocket launcher
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 250ms
To / from ADS time 350ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 225
Resist type Rocket launcher
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Rocket launcher
target_type Any
action Damage
Damage Amount 225
Indirect damage
Damage per shot 125 within 0.5m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 125
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 30.0m/s
Acceleration / max speed 60.0 / 120.0m/s
Gravity 1.5
Life time / max range at base speed 6000ms / 180.0m
Timing
Type Semi-automatic
Shots per minute 120 RPM
Refire time 500ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.33° / 0.33°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.05° / 0.05°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Recovery 18.0°/s after 0ms

Fire group: Semi-Auto

Basic information

ID 80537
Transition time 500ms

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80737
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 4
Full reload time 4000ms
Ammo
Clip size / total capacity 4 / 44
Ammo per shot / shots per clip 1 / 4
Short / long reload time 4000ms / 4000ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 4.0°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 4.0°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 7.0°
Moving min 1.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 4.0° / 4.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 4.0° / max 4.0°
Moving min 4.0° / max 4.0°
Pellet spread 4.0°
Bloom 0.2°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 7.0°
Moving min 1.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80738
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.33x / 1.0x
Zoom 1.35x
Max consecutive shots 4
Full reload time 4000ms
Ammo
Clip size / total capacity 4 / 44
Ammo per shot / shots per clip 1 / 4
Short / long reload time 4000ms / 4000ms
Block auto True
Continuous False
Standing cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine

This is the default magazine
attachment image

No listed effects