weapon image

NSX Masamune

Masamune integrates contextual firemodes, allowing it to release all four rockets from the hip, or laser guide them in a burst while using the cutting edge tracking optics. All players can use NS weapons.



Basic information

Item / weapon ID 804179 / 77956
Faction No faction
Category Rocket launcher
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 250ms
To / from ADS time 350ms / 150ms
Sprint recovery time 300ms

Fire groups

Recoil
Min / max rotation No rotation
Min / max vertical 0.33° / 0.33°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.05° / 0.05°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Recovery 18.0°/s after 0ms

Fire group: Single Shot / Wire-Guided

Basic information

ID 80109
Transition time 500ms

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80160
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 1
Full reload time 4000ms
Ammo
Clip size / total capacity 4 / 44
Ammo per shot / shots per clip 4 / 1
Short / long reload time 4000ms / 4000ms
Block auto False
Continuous False
Direct damage
Pellets count @ damage 4 @ 225
Damage per shot 900 before 0.0m,
900 after 0.0m
Resist type Rocket launcher
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Rocket launcher
target_type Any
action Damage
Damage Amount 225
Indirect damage
Damage per shot 500 within 0.5m radius,
200 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 125
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 30.0m/s
Acceleration / max speed 60.0 / 120.0m/s
Gravity 1.5
Life time / max range at base speed 6000ms / 180.0m
Timing
Type Semi-automatic
Shots per minute 120 RPM
Refire time 500ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Standing cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 4.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 4.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 7.0°
Moving min 1.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 4.0° / 4.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 4.0° / max 4.0°
Moving min 4.0° / max 4.0°
Pellet spread 4.0°
Bloom 0.5°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 7.0°
Moving min 1.0° / max 7.0°
Pellet spread 4.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80161
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.33x / 1.0x
Zoom 1.35x
Max consecutive shots 4
Full reload time 4000ms
Ammo
Clip size / total capacity 4 / 44
Ammo per shot / shots per clip 1 / 4
Short / long reload time 4000ms / 4000ms
Block auto True
Continuous False
Direct damage
Damage per shot 225
Resist type Rocket launcher
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Rocket launcher
target_type Any
action Damage
Damage Amount 225
Indirect damage
Damage per shot 125 within 0.5m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 125
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 30.0m/s
Acceleration / max speed 60.0 / 120.0m/s
Gravity 1.5
Life time / max range at base speed 6000ms / 180.0m
Turn rate 0.25°/s
Timing
Type 4x burst with 250ms refire
Shots per minute 137 RPM
Refire time 1000ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Standing cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.5°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine

This is the default magazine
attachment image

No listed effects