The heavily modified Viscount has a built-in suppressor which would normally render it illegal under Terran Republic law, but being built atop the Baron shotgun platform, most judicators look the other way.
Item / weapon ID | 6011234 / 78609 |
---|---|
Faction | No faction |
Category | Shotgun |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 750ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 300ms |
Clip size / total capacity | 12 / 60 |
---|---|
Ammo per shot / shots per clip | 1 / 12 |
Short / long reload time | 500ms / 7450ms |
Block auto | False |
Continuous | True |
Reload loop start / end time | 370ms / 580ms |
Pellets count @ damage | 7 @ 84 before 10.0m, 67 after 30.0m |
---|---|
Damage per shot | 588 before 10.0m, 469 after 30.0m |
Resist type | Small arm |
Location multipliers | 1.5x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 84 |
Max Damage Range | 10 |
Minimum Damage | 67 |
Min Damage Range | 30 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 280.0m/s |
Gravity | 11.25 |
Life time / max range at base speed | 1500ms / 420.0m |
Type | Semi-automatic |
---|---|
Shots per minute | 190 RPM |
Refire time | 315ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Min / max rotation | -12.0° / -12.0° |
---|---|
Min / max vertical | 2.8° / 2.8° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.22° / 0.22° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 1.0° / 1.32° |
Recovery | 15.0°/s after 0ms |
ID | 80783 |
---|---|
Transition time | Instant |
ID | 81106 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 0.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 12 |
Full reload time | 7450ms |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
Pellet spread | 2.5° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 81107 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 0.0m |
Move / turn multiplier | 0.75x / 1.0x |
Zoom | 1.35x |
Max consecutive shots | 12 |
Full reload time | 7450ms |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 6.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 2.25° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
No listed effects
No listed effects
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.85 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3.4 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0075 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 49 |
SetDirectly | 1 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.HideWeapon |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.CanSteadySway |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0193 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.395 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 8 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.75 |
StatId | FireMode.SwayAmplitudeX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 12 |
StatId | FireMode.SwayPeriodX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
StatId | FireMode.SwayAmplitudeY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
StatId | FireMode.SwayPeriodY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
StatId | FireMode.SwayInitialOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.CanSteadySway |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 100 |
StatId | Weapon.ToIronSightsAnimTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 100 |
StatId | Weapon.ToIronSightsTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.004 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 20 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMinXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMaxXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.UnequipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.6 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
PcntAddend | -60 |
StatId | FireMode.RecoilHorizontalMin |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
PcntAddend | -60 |
StatId | FireMode.RecoilHorizontalMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.PelletsPerShot |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 450 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 261 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.ProjectileOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 0 |
Addend | 2.25 |
SetDirectly | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.CofMinModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 0 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 300 |
SetDirectly | 1 |
StatId | FireGroup.ProjectileSpeedOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 300 |
SetDirectly | 1 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageMin |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 3 |
SetDirectly | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageFallOffStartMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | -1 |
SetDirectly | 0 |
StatId | FireMode.PelletsPerShot |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 3 |
SetDirectly | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageFallOffEndMultiplier |