The heavily modified Viscount has a built-in suppressor which would normally render it illegal under Terran Republic law, but being built atop the Baron shotgun platform, most judicators look the other way.
| Item / weapon ID | 6011234 / 78609 |
|---|---|
| Faction | No faction |
| Category | Shotgun |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 750ms / 250ms |
| To / from ADS time | 150ms / 150ms |
| Sprint recovery time | 300ms |
| Clip size / total capacity | 12 / 60 |
|---|---|
| Ammo per shot / shots per clip | 1 / 12 |
| Short / long reload time | 500ms / 7450ms |
| Block auto | False |
| Continuous | True |
| Reload loop start / end time | 370ms / 580ms |
| Pellets count @ damage | 7 @ 84 before 10.0m, 67 after 30.0m |
|---|---|
| Damage per shot | 588 before 10.0m, 469 after 30.0m |
| Resist type | Small arm |
| Location multipliers | 1.5x on Head 0.9x on Legs |
| resist_type | Small arm |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 84 |
| Max Damage Range | 10 |
| Minimum Damage | 67 |
| Min Damage Range | 30 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 280.0m/s |
| Gravity | 11.25 |
| Life time / max range at base speed | 1500ms / 420.0m |
| Type | Semi-automatic |
|---|---|
| Shots per minute | 190 RPM |
| Refire time | 315ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | -12.0° / -12.0° |
|---|---|
| Min / max vertical | 2.8° / 2.8° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.22° / 0.22° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 1.0° / 1.32° |
| Recovery | 15.0°/s after 0ms |
| ID | 80783 |
|---|---|
| Transition time | Instant |
| ID | 81106 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 0.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 12 |
| Full reload time | 7450ms |
| Base min / max spread | 0.15° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
| Pellet spread | 2.5° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
| Pellet spread | 2.5° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
| Pellet spread | 2.5° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 2.5° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 6.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
| Pellet spread | 2.5° |
| Bloom | No bloom |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 7.0° Moving min 0.15° / max 7.0° |
| Pellet spread | 2.5° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 81107 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 0.0m |
| Move / turn multiplier | 0.75x / 1.0x |
| Zoom | 1.35x |
| Max consecutive shots | 12 |
| Full reload time | 7450ms |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 2.25° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 2.25° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 2.25° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 2.25° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 6.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0° |
| Pellet spread | 2.25° |
| Bloom | No bloom |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 2.25° |
| Bloom | No bloom |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
No listed effects
No listed effects
No listed effects
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.85 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 3.4 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0075 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| StatId | FireMode.FirstPersonOffsetX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 49 |
| SetDirectly | 1 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.HideWeapon |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 3 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.CanSteadySway |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0193 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.395 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 8 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.75 |
| StatId | FireMode.SwayAmplitudeX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 12 |
| StatId | FireMode.SwayPeriodX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| StatId | FireMode.SwayAmplitudeY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 4 |
| StatId | FireMode.SwayPeriodY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| StatId | FireMode.SwayInitialOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.CanSteadySway |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 100 |
| StatId | Weapon.ToIronSightsAnimTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 100 |
| StatId | Weapon.ToIronSightsTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.004 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 20 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilHorizontalTolerance |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -30 |
| StatId | Weapon.EquipTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilMinXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilMaxXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -30 |
| StatId | Weapon.UnequipTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.6 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| PcntAddend | -60 |
| StatId | FireMode.RecoilHorizontalMin |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| PcntAddend | -60 |
| StatId | FireMode.RecoilHorizontalMax |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 1 |
| SetDirectly | 1 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.PelletsPerShot |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 450 |
| SetDirectly | 1 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageMax |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 261 |
| SetDirectly | 1 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ProjectileOverride |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | 2.25 |
| SetDirectly | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.CofMinModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | 1 |
| SetDirectly | 1 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 300 |
| SetDirectly | 1 |
| StatId | FireGroup.ProjectileSpeedOverride |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 300 |
| SetDirectly | 1 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageMin |
| action | Set Character Status |
|---|---|
| CharacterStatus | 40 |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 3 |
| SetDirectly | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageFallOffStartMultiplier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | -1 |
| SetDirectly | 0 |
| StatId | FireMode.PelletsPerShot |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 3 |
| SetDirectly | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageFallOffEndMultiplier |