The NS-D Helios is a fiery weapon that unleashes 5 round bursts. It can be switched to a secondary fire mode that launches a globe of flame at the cost of 50 ammunition.
Item / weapon ID | 6014957 / 78805 |
---|---|
Faction | No faction |
Category | Heavy weapon |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 1000ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 300ms |
Min / max rotation | 23.0° / 25.0° |
---|---|
Min / max vertical | 0.2° / 0.2° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.225° / 0.3° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Recovery | 8.0°/s after 0ms |
ID | 80978 |
---|---|
Transition time | 500ms |
Clip size / total capacity | 150 / 450 |
---|---|
Ammo per shot / shots per clip | 1 / 150 |
Short / long reload time | 4000ms / 5000ms |
Block auto | False |
Continuous | False |
Flight type | Ballistic |
---|---|
Speed | 600.0m/s |
Gravity | 11.25 |
Life time / max range at base speed | 1500ms / 900.0m |
Type | 5x burst with 86ms refire |
---|---|
Shots per minute | 403 RPM |
Refire time | 400ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 81380 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 150 |
Full reload time | 5000ms |
Damage per shot | 125 before 10.0m, 100 after 40.0m |
---|---|
Resist type | Small arm |
Location multipliers | 2.0x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 125 |
Max Damage Range | 10 |
Minimum Damage | 100 |
Min Damage Range | 40 |
ShieldBypassPcnt | 0 |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 81381 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.25x |
Max consecutive shots | 150 |
Full reload time | 5000ms |
Damage per shot | 125 before 10.0m, 100 after 40.0m |
---|---|
Resist type | Small arm |
Location multipliers | 2.0x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 125 |
Max Damage Range | 10 |
Minimum Damage | 100 |
Min Damage Range | 40 |
ShieldBypassPcnt | 0 |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.05° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 80979 |
---|---|
Transition time | 500ms |
Clip size / total capacity | 150 / 450 |
---|---|
Ammo per shot / shots per clip | 50 / 3 |
Short / long reload time | 4000ms / 4000ms |
Block auto | False |
Continuous | False |
Damage per shot | 450 |
---|---|
Resist type | Explosive |
Location multipliers | 1.0x on Head 1.0x on Legs |
resist_type | Explosive |
---|---|
target_type | Any |
action | Damage |
Damage Amount | 450 |
Damage per shot | 450 within 1.5m radius, 150 within 3.0m radius |
---|---|
Resist type | Explosive |
resist_type | Explosive |
---|---|
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 450 |
Inside Radius (min) | 1.5 |
Minimum Damage (Damage at max radius) | 150 |
Outside Radius (max) | 3 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Same faction resist percentage | 50 |
Flight type | Ballistic |
---|---|
Speed | 40.0m/s |
Gravity | 11.25 |
Life time / max range at base speed | 1500ms / 60.0m |
Type | Semi-automatic |
---|---|
Shots per minute | 100 RPM |
Refire time | 600ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 81382 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 40.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 1.25x |
Max consecutive shots | 3 |
Full reload time | 4000ms |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 81383 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 0.9x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 3 |
Full reload time | 4000ms |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
No listed effects
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.08 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.003 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.165 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.003 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.7 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0002 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3.4 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.009 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0004 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.471522 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0185 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 100 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 20 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 20 |
StatId | Weapon.UnequipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilAngleMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilAngleMin |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 150 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilMinXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilMaxXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |